243,701 Commits over 3,898 Days - 2.60cph!
Improved compiler error notifications and added a build script for the test game.
Added revolver world model
Added Icon render scene
Fixed some materials
Added game packager build to resources.
Added game packager build to resources.
Rewritten package compiler.
Rewritten package compiler.
Added hatchet player deploy / holster anims
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Some rendering abstraction so things other than sprites may be drawn.
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
basic torso prefab, hopefully this time not empty
Fixed wolf ragdoll having no mesh
basic torso and materials
Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
changed rotation order of shoulder bones on player rig source file
New placement shader and prefabs.
Made AI part ticks distribute more evenly between frames
Server performance tweaks
added pickaxe animations to the Player animation controller.
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
Basic animal animation controller, speed variable
Fixed position being stomped when running Scene2Prefab
Fixed wolf monument missing wolf
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
tweaked teh fur shader so the rimlighting is not so harsh at night
Fixed addressing errors in pvt when pages were removed
adjusted position/rotation settings for boltrifle/bow prefab
Added rock deploy / holster holdtype anims
updated player torch meta file
Added initial player hatchett anim source file