userSam Pavloviccancel

1,819 Commits over 1,491 Days - 0.05cph!

3 Years Ago
Dont automatically set vr_multiview_instancing and disable forcing it off
3 Years Ago
Fix shaders
3 Years Ago
Add timeout-minutes to the core job descriptor as well
3 Years Ago
Adjust timeout limit for shader ci job
3 Years Ago
Fix typo
3 Years Ago
Only trigger warning once if we are using an unsupported VR controller Refactor shaders to fix VR
3 Years Ago
Fix build
3 Years Ago
Temp disable multiview rendering to fix VR rendering until we fix VR shaders
3 Years Ago
[DONT MERGE] Update construct wihtout water model to test new water rendering Initial water work Initial work for watersplash compute shader
3 Years Ago
Remove unused include from morph
3 Years Ago
Fix core shaders
3 Years Ago
Increase number of transformation slots
3 Years Ago
Don't use skinning at all for UI shaders
3 Years Ago
Fix bone blending with compute buffers Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can Better verbosity if loading incompatible or outdated shader Support for constant buffers for previous data transforms used in velocity buffer Fix shaders not building with new skinning system
3 Years Ago
Use constant buffer for transform Add VFX ABI version Move constant buffer combo to a define Fix some legacy code used for debug visualizations
3 Years Ago
Pad nBlendWeightCount to fix AMD issues if using texture transform data
3 Years Ago
Make blendable compile with new base shader headers
3 Years Ago
Fix CUBEMAP_REFLECTION ToolsVisMode
3 Years Ago
Fix shaders not compiling, fix skinning being broken Fix path in visualization shaders
3 Years Ago
Fix global cubemaps being blended while still in bounds of env_cubemap
3 Years Ago
Fix screenspace particles being downscaled, fix possible division by zero
3 Years Ago
Fix lighting on custom shaders
3 Years Ago
Add D_SKINNING Add D_SKINNING combo
3 Years Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
3 Years Ago
Add default modes to base shader
3 Years Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
3 Years Ago
Glow shader with custom stencil
3 Years Ago
Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader Support for quad overdraw in developer toolbar Choose if SceneMonitorObject should render with HDR Render.Compute.Attributes didnt come with the cherrypick
3 Years Ago
Add tier0 definitions to steam_api.h Merge branch 'master' of sbox
3 Years Ago
Refactor CppPacker
3 Years Ago
Disabke reading embedded shaders for a second to fix ci
3 Years Ago
Comment out shaderproc from CI for a bit
3 Years Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore Set default shader modes if none were found in shader Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input Add default compile target and make parameter optional Common base shader stuff Update baseshader Fix normals on base shader Pack helper shaders too Merge pull request #30 from Facepunch/shaderproc Integrate ShaderProc to pack shaders cleaningly to user compilation
3 Years Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
3 Years Ago
some typo fixes
3 Years Ago
Pack helper shaders too
3 Years Ago
Iterate on baseshader, cleanup, make inputs consistent
3 Years Ago
Update baseshader Fix normals on base shader
3 Years Ago
Common base shader stuff
3 Years Ago
Base shader
3 Years Ago
Add default compile target and make parameter optional
3 Years Ago
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
3 Years Ago
Set default shader modes if none were found in shader
3 Years Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore
3 Years Ago
Support for quad overdraw in developer toolbar CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore
3 Years Ago
Intial work on ShaderProc to pack shader headers
3 Years Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
3 Years Ago
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
3 Years Ago
Fix 1px bleeding on s&box logo in high resolutions
3 Years Ago
Make blendable have option to use tint mask in vertex painting