userTaylor Reynoldscancel

1,178 Commits over 3,347 Days - 0.01cph!

7 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
7 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
7 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
7 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
7 Months Ago
waterwell shopkeeper materials
7 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
8 Months Ago
Parent tunic controller to pelvis & add bone retarget
8 Months Ago
Added proxy test with more strategic bone placements
8 Months Ago
Fixed problem with blue viper material
8 Months Ago
Merge from main
8 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
8 Months Ago
World model
8 Months Ago
4x tunic bones test
8 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
8 Months Ago
Skinning updates, burst cloth tweaks
8 Months Ago
Tunic rig/burst cloth setup, still WIP
8 Months Ago
Pouch/Satchel rig/burst cloth setup
8 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
8 Months Ago
Bone retarget on belt pelt bones
8 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
8 Months Ago
Added belt pelts to skeleton/prefab
8 Months Ago
Updated backpack pelt constraints
8 Months Ago
Frontier bag cloth material
8 Months Ago
Backpack pelt constraints
8 Months Ago
Updated model Updated backpack settings
8 Months Ago
Backpack/Backpack Pelts setup
8 Months Ago
Added body mesh back into prefab
8 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
8 Months Ago
Added Natural Dye set and some colours
8 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
8 Months Ago
Debug hair dye setups Debug hair cap geometry
8 Months Ago
Style 02 setup/debug
8 Months Ago
Added head.male.average
9 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
9 Months Ago
Playground.Player scene updates
9 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
9 Months Ago
Added new head to skinset.male
9 Months Ago
Reset skin colour gradient on all skin sets (for now)
9 Months Ago
Updated player_model bind pose
9 Months Ago
Blue variant + texture tweaks
9 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
9 Months Ago
Added Pit Viper model/mats/textures
9 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
9 Months Ago
Crocodile prefab work
9 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
9 Months Ago
Renamed crcodile anims file
9 Months Ago
Initial setup
10 Months Ago
Updated DraculaCape with new settings
10 Months Ago
Prisoner Hood cinematic assets
10 Months Ago
Raised charms to prevent clipping with hand