userTaylor Reynoldscancel

1,192 Commits over 3,408 Days - 0.01cph!

9 Months Ago
Dracula Cape texture fixes for back area which is now visible
9 Months Ago
9 Months Ago
Added female version of shirt with updated rig
9 Months Ago
Added shirt model with updated rig
9 Months Ago
Moving rig and settings from proxy model to final model
9 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
9 Months Ago
More proxy test settings
9 Months Ago
Merge from MummyMask
9 Months Ago
merge from FrankensteinMask
9 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
9 Months Ago
waterwell modelviewer
9 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
9 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
9 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
9 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
9 Months Ago
waterwell shopkeeper materials
10 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
10 Months Ago
Parent tunic controller to pelvis & add bone retarget
10 Months Ago
Added proxy test with more strategic bone placements
10 Months Ago
Fixed problem with blue viper material
10 Months Ago
Merge from main
10 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
10 Months Ago
World model
10 Months Ago
4x tunic bones test
10 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
10 Months Ago
Skinning updates, burst cloth tweaks
10 Months Ago
Tunic rig/burst cloth setup, still WIP
10 Months Ago
Pouch/Satchel rig/burst cloth setup
10 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
10 Months Ago
Bone retarget on belt pelt bones
10 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
10 Months Ago
Added belt pelts to skeleton/prefab
10 Months Ago
Updated backpack pelt constraints
10 Months Ago
Frontier bag cloth material
10 Months Ago
Backpack pelt constraints
10 Months Ago
Updated model Updated backpack settings
10 Months Ago
Backpack/Backpack Pelts setup
10 Months Ago
Added body mesh back into prefab
10 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
10 Months Ago
Added Natural Dye set and some colours
10 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
11 Months Ago
Debug hair dye setups Debug hair cap geometry
11 Months Ago
Style 02 setup/debug
11 Months Ago
Added head.male.average
11 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
11 Months Ago
Playground.Player scene updates
11 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone