userTaylor Reynoldscancel

1,161 Commits over 3,592 Days - 0.01cph!

22 Days Ago
HeavyPlatePants repose/lods
22 Days Ago
HeavyPlateJacket repose/lods
23 Days Ago
Heavy plate helmet repose
23 Days Ago
All scientist LODs + prefab updates
23 Days Ago
Tshirt.Long repose (female)
23 Days Ago
Tshirt.Long repose (male)
23 Days Ago
Fixed outdated material reference in some player seeds
24 Days Ago
Hat.Cap repose
24 Days Ago
Roadsign Glove LODs - Male/Female
24 Days Ago
Metal Plate LODs - Male/Female
24 Days Ago
Roadsign pants LODs + fixed normals
24 Days Ago
Roadsign jacket LODs + fixed normals
24 Days Ago
Boots LODs
25 Days Ago
Metal mask LODs
25 Days Ago
Makeshift Hazmat LODs + bakeLODs
29 Days Ago
Pants LODs - Male/Female
29 Days Ago
Tactical Gloves LODs
29 Days Ago
Hoodie LODs - Female
29 Days Ago
Hoodie LODs - Male
30 Days Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
31 Days Ago
Baseline from hackweek prototype
31 Days Ago
Added repair bench to playground.player for easier skin testing
31 Days Ago
Candle Hat repose
31 Days Ago
Burlap Headwrap repose
31 Days Ago
Instance bucket helmet from fbx
31 Days Ago
Bucket helmet repose
31 Days Ago
Boonie hat repose
31 Days Ago
Beenie hat repose
32 Days Ago
Wolf Headdress improved skinning
32 Days Ago
Wolf Headdress updated
32 Days Ago
All heads LODs Heads combined into 1 object per LOD
33 Days Ago
Update female torso skin weights to fix neck seam
37 Days Ago
merge from skin_bent_normals
40 Days Ago
Female Body LODs
40 Days Ago
Male body LODs
40 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
2 Months Ago
added some mannequin prefab variants for poses
2 Months Ago
Added WIP mannequin prop