branchrust_reboot/main/PlayerRigUpdate2cancel
177 Commits over 365 Days - 0.02cph!
Removed prefab references from hair sets for now (disabling hair)
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Eyelid skinning on more heads
Eyelid skinning on Male_G
Made eyelids children of eye bones
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions
sar/lr300/ak47u updated backpack offsets
Updated male model/prefabs
Added light male player back into player seeds
Updated female heads with Jedd's updated skinning
ScientistSuitNVGM prefab fix
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
Female large backpack for v4 rig
Added rock/torch to v4 loadout
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
merge from PlayerRigUpdate2/mergemain
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Female Roadsign armour v4
female pants/hoodie v4 rig
Copied spine avatar settings from main