branchrust_reboot/main/PlayerRigUpdate2cancel
191 Commits over 395 Days - 0.02cph!
unpack all clothing prefabs for vertical slice :(
Added playermodelskin to male body lods
Fixed viewmodel arms not getting tinted
Reduced eye textures to 512
Removed prefab references from hair sets for now (disabling hair)
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Eyelid skinning on more heads
Eyelid skinning on Male_G
Made eyelids children of eye bones
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions
sar/lr300/ak47u updated backpack offsets
Updated male model/prefabs
Added light male player back into player seeds
Updated female heads with Jedd's updated skinning
ScientistSuitNVGM prefab fix
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
Female large backpack for v4 rig
Added rock/torch to v4 loadout
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar