branchrust_reboot/main/PlayerRigUpdate2cancel
305 Commits over 546 Days - 0.02cph!
merge from deformhair_enum_cleanup
More hair conditional meshes
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Tank top mesh update to reduce clipping with pants
Tshirt proper import settings to fix seam on wrists
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
Updated shorts to eliminate transparency bleed in some skins
Added mannequin skinset subset, fixes NRE/kick
Fixed mid-length hair being skinned to eyes
restored missing hair textures for movember moustache and santa beard
merge from texture_optimisations
Attempted fix for Hair.Get returned a NULL hair spam
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Extended legs a bit further up in pants.shorts so transparent skins work
Toned down speech animation parameters slightly
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Fix movember card moustache (for modders)
merge from PlayerRigUpdate2/asset_cleanup
Fixed texture artifacts on Male/N player seed
Fixed Female/A player seed head going invisible when lodding
Tweaked miners hat to match cap coverage (also fixed NRE on light switch on)
Tweaked boonie hat to match coverage of cap (to reduce hair conditionals needed)
merge from heads_shadow_pass
Mid length hair male conditional meshes
Female mid-length hair wood helmet replacement meshes
Female mid-length hair candle hat replacement
Mid length hair hat replacement tests
Fix broken LODs on hat.cap
LOD3 for midscruffy (uses short beard LOD3 material)
Converted short scruffy beard to use new wearable replacement
Added average meshes to both beards
Added mid-length scruffy beard
Removed LOD2 varations from movember moustache
Deleted unused prefabs/models
Removed LOD2 variations from santa beard (every head uses the same one)
Deleted all the unused old meshes and prefab variations
Populated wearable replacements on movember moustache
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Cherry pick
150710,
150711 (moved SkinnedMeshRenderer convert button to the context menu)
Movember moustache partial fix
Playground.player updated
Krieg backpack holster offset pass
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Underwear_pants male LODs
Underwear_pants female LODs