branchrust_reboot/main/PlayerRigUpdate2cancel
316 Commits over 577 Days - 0.02cph!
Instance bucket helmet from fbx
Wolf Headdress improved skinning
All heads LODs
Heads combined into 1 object per LOD
Update female torso skin weights to fix neck seam
merge from skin_bent_normals
subtract
116856,
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
Female lods
Male lod improvements
Added eyelid skin weights to heads that didn't have any
Playground.player scene updates
Added poolable component to missed prefabs
Fixed duplicate StringID on added loadouts
relinked prefabs to skinnables
Cherry picking
116881 - Hoodie/Pants material changes
unpack all clothing prefabs for vertical slice :(
Added playermodelskin to male body lods
Fixed viewmodel arms not getting tinted
Reduced eye textures to 512
Removed prefab references from hair sets for now (disabling hair)
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Eyelid skinning on more heads
Eyelid skinning on Male_G
Made eyelids children of eye bones
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions