883 Commits over 3,227 Days - 0.01cph!
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Updated gmod tshirt materials
material updates
updated tshirt.skinnable references
Tshirt art update - meshes/prefabs/textures/materials
Try and reduce ambient spec on liquid materials
Toned down speed of liquid in watergun and waterpistol
Setup liquid shader material on small water bottle
Removed duplicate liquid wobble from watergun
Added backface mesh to waterpistol
Swimwear_03 fbx + prefab
Swimwear_04 fbx + prefab
Swimwear_05 fbx + prefab
fixed water pistol material I just broke
Rescaled altered waterpistol texture
Minor tweaks to liquid shader and mats, added backface of tape to watergun
Bandit Guard skinning fix
Water pistol liquid material setup
Merged bandit clothing items into single Bandit Guard suit
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Wolf Fur setup
Wolf Material tweaks
Rescaled Stag textures from 4k>2k (oops)
Added Stag fuzz mask
Bear fur doesn't cast shadows
Bear fur material tweaks
Bear fur model/prefab updates
Updated Bear model/textures/prefabs
Moved bear animation fbx's to their own folder
Boar prefab updates
Boar Materials/Textures
Move Boar animations to separate folder
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
Merge from old PoseTools branch
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merge from main (46905 changeset)
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