userTaylor Reynoldscancel
reporust_rebootcancel

1,459 Commits over 3,804 Days - 0.02cph!

3 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
3 Days Ago
added eye view adjustment submesh to makeshift hazmat
3 Days Ago
set renderers properly in male bun wearable
3 Days Ago
mesh tweaks to male and female pants
4 Days Ago
fixed missing buoyancy reference in playercorpsenew
4 Days Ago
hair set fixes
4 Days Ago
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
4 Days Ago
crew/pixie lod2 conditional setup
4 Days Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
4 Days Ago
merge from main
5 Days Ago
Midlength test setup
5 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
5 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
6 Days Ago
merge from workshop_legacy_pose_client_fix
6 Days Ago
fix some warning spam in the iconrender scene in editor
6 Days Ago
Fixed use legacy bind pose being editor only
7 Days Ago
Updated prop renderer transforms for workshop gloves
7 Days Ago
Fixed egg suit's wrong orientation in paint mode
7 Days Ago
merge from additional_hairstyles
7 Days Ago
Tied back capmask fixes
7 Days Ago
Hair colour balance pass
7 Days Ago
merge from crew_cut_setup
7 Days Ago
merge from tied_back_hair_setup
8 Days Ago
▉▍█▌▆▇▇▆ ▅▊▇▉▄
9 Days Ago
▆▌▊▌▍▄ ▄▆██ ▄▊█▄ ▋▉ ▌▍▋▅ ▋▌▋▆ ▍▉▅▄ ▅█▅▄▋▆▉▍▆▍
10 Days Ago
morph cache add dye sets to hair sets
10 Days Ago
conditional hair setup (pointing to midlength meshes for now)
10 Days Ago
add to hair sets
10 Days Ago
Fixed missing skeletonskins
10 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
10 Days Ago
shadow lods
10 Days Ago
rough dye set pass
10 Days Ago
Female conditional meshes
10 Days Ago
Conditional meshes
10 Days Ago
Ponytail cleanup
10 Days Ago
Initial setup
10 Days Ago
commit missed texture metas
10 Days Ago
Allowed mounting with ballistic helmet
10 Days Ago
merge from skin_brightness_variation
10 Days Ago
merge from playerrigupdate2
10 Days Ago
merge from wearable_legacy_icon_pose
10 Days Ago
vest.metal tweaks
10 Days Ago
Prop renderer pass on skinnable wearables
10 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
11 Days Ago
Prop renderer legacy pose wip
11 Days Ago
Icon render pose prefab
11 Days Ago
PlayerCopyTool copies base color brightness
11 Days Ago
more skinset balance
11 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
11 Days Ago
more skin set balance