883 Commits over 3,227 Days - 0.01cph!
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Minigun models/textures/materials (world and viewmodel)
Ammo Pack meshes//textures/materials
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Added primitive screencapture to .png sequence
Camera override + example assets
merge from PlayerPresentation
Player presentation example assets
merge from RebindSkinnedMeshRenderer
check root bone is valid
correctly transfer bounds
cherrypick jumpsuit art from jumpsuit branch
can input an array of gameobjects to rebind
Rebind SkinnedMeshRenderer editor script
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
horse armour world models
fix for ragdoll's eyes popping out
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Added horse armour models to ragdoll prefab
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Updated Skeleton.Horse with new horse body mesh name
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added armour to testridablehorse
Added armour to testridablehorse
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Horse wood armour meshes/textures/materials
Horse wood armour meshes/textures/materials
Deleted unused pre-rework horse assets
Deleted unused pre-rework horse assets
Added neck bone to ragdoll layer, removed head bone
Horse roadsign armour mesh/textures/materials
Updated skinnable reference to new roadsign vest
Deleted old roadsign armour meshes
Added horse head collar placeholder art