1,104 Commits over 3,227 Days - 0.01cph!
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Cherrypick from
33008 (Updated scientist art)
Removed light housings from heavy scientist helmet
Disabled lights on helmet, made lights glass material
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Updated workboots to use correct scale, made them flush with floor
Updated skin and trouser prefabs after updating meshes
Scientist shirt fix
Framed glasses fixes
Male hair 03 prefab fix
Suspenders (trouser holding up variety)
Citizen neck seam fix (maybe?)
Fix for minor clipping on turtleneck
Updated scale on trousers
Turtleneck shirt (for Skycruise hipsters)
Beret Hat (for Skycruise hipsters)
Lab coat
Office Shirt (Scientist)
Lab Trousers
Smart Brown shoes
Framed Glasses (shades with clear lenses)
Merge branch 'master' of Citizens
Citizen.fbx matches anim scale settings
Fixed workgloves/longsleeve shirt clipping
Added Hair_MaleStyle04 (scientist hair)
Added vertex colours to clatterhelmet
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Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
Fixed broken LODs on female pants
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Added badges to jumpsuit textures
Jumpsuit viewmodel model/prefab
Jumpsuit world model & lods
Jumpsuit Model tweaks
Jumpsuit mesh/materials/textures (unskinned and missing decals)
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
Hot air balloon animated mesh
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Name fix for leather glove world models
Missing burlap glove world models
Added Female hairpiece and trucker head, removed female skin textures and old lips.
Added lods to clothing prefabs
Updated clothing meshes to match the new citizen better, updated materials to match. Added any missing clothing lods. Stripped eyelashes from Citizen.fbx