1,104 Commits over 3,227 Days - 0.01cph!
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Added horse armour models to ragdoll prefab
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Updated Skeleton.Horse with new horse body mesh name
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added armour to testridablehorse
Added armour to testridablehorse
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Horse wood armour meshes/textures/materials
Horse wood armour meshes/textures/materials
Deleted unused pre-rework horse assets
Deleted unused pre-rework horse assets
Added neck bone to ragdoll layer, removed head bone
Horse roadsign armour mesh/textures/materials
Updated skinnable reference to new roadsign vest
Deleted old roadsign armour meshes
Added horse head collar placeholder art
Horse ragdoll colliders are on ragdoll layer
Adjusted saddle to fit new horse
Merge from HorseArtUpdate/HorseHair
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
Fixed missing skinned collider references on horse & testridablehorse
Reduced spec & gloss on dark horses to try and reduce waxiness
Increase fake eye AO across all horse textures
Added horse mesh to collision in testridable and wild horse
Added new horse to testridablehorse prefab
Improved skinning on mane
Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
Merge from HorseArtUpdate
Added Piebald variation
Updated textures for all variations
Added skinned horse mesh
Updated Horse mesh & textures
Added variation material setups
Added Updated Mesh & rough materials
Updated saddle textures/material
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Saddle mesh and WIP materials (no LODs atm)
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.