1,104 Commits over 3,227 Days - 0.01cph!
Fixed broken eye skinning on lods. Added Head_Ghost Blendshape to Citizen. Added TubGhost materials.
Set jaw rotation to 0 on Citizen.fbx. Regenerated avatar to match updated rig.
Fix meshes incorrectly being exported with scaling
Fixed smoothing error around ear
Citizen UV fixes
Realised some areas (hands and eyelids) were duplicated but not flipped, fixed these so writing or whatever won't be mirrored.
Fixed citizens in DevTextures and Props scene (missed a guy in Scale too)
Fixed broken citizens in Scale scene
Base rework
CitizenLods
Citizen LOD custom normals
Fixed missing texture references
Fixed citizens scene
more scene fixes
Merge branch 'CitizenRework'
Fixed missing texture references
CitizenLods
Citizen LOD custom normals
Recuded size of PoliceUniformHat, updated with new textures.
Added OfficeShirt and SmartTrousers skins
Added Jacket item & Tuxedo/Hoodie skins for it
Reduced length of shoes and added sock mesh. Updated Textures to match.
Clothes use citizen avatar
Merged all head objects into one mesh with different matIDs.
Cleaned up obsolete scuba files
Updated DivingTank, DivingMask and DivingFins art
Removed detail layer from hoodie material
Added detail layer to hoodie material
Added UV2 for detail layer to hoodie
Added knitted fabric detail textures
Turned shadows off for all viewmodel clothing
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Fixed missing LOD0 on diving mask
Diving Mask LODs
Material fixes
Diving tank/regulator LODs
Added female wetsuit mesh
Placeholder diving tank/regulator art
Placeholder wetsuit art (missing female version for now)
Placeholder diving mask and fins art
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
Viewmodel Clothing fbx files
fixed frog boots clipping with pants
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
fix for LOS mesh being too low
Changed volume of music, made music pause on level finish and reset on level start
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Other levels use new FOV method
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)