branchrust_reboot/main/metal_detectorcancel

232 Commits over 123 Days - 0.08cph!

8 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
9 Months Ago
Added placeholder shovel vm & prefab folder structure
9 Months Ago
Merge from camlock
9 Months Ago
merge from main
9 Months Ago
Merge from main
9 Months Ago
Some refactor and a bunch of distance check replacements.
9 Months Ago
Bit of cleanup
9 Months Ago
Distance check optimisation
9 Months Ago
Merge from mfm5
9 Months Ago
Merge from main
9 Months Ago
Entity model
9 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
9 Months Ago
Smooth out sweeping
9 Months Ago
sway test
9 Months Ago
Adjust angle
9 Months Ago
Hide placeholder model. Setup detect pos.
9 Months Ago
merge from main
9 Months Ago
VM lights setup
9 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
9 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
9 Months Ago
Bunch of refactor and separate some detector/UI code.
9 Months Ago
Some placeholder VM setup
9 Months Ago
merge from main
10 Months Ago
Loot spawning improvements & changes
10 Months Ago
merge from main
10 Months Ago
merge from /scan_test
10 Months Ago
Merge from mfm4
10 Months Ago
merge from mfm3
10 Months Ago
World model fix
10 Months Ago
Debug fix
10 Months Ago
Merge from main
10 Months Ago
Extra debug drawing. Convars.
10 Months Ago
Apply a test change from earlier
10 Months Ago
Merge from main
10 Months Ago
Applied some shelved changes
10 Months Ago
Merge from main
10 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
10 Months Ago
merge from mfm2
10 Months Ago
Some cleanup
10 Months Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
10 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
10 Months Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
10 Months Ago
Temp placement effect for flag. Source tweaks.
10 Months Ago
merge from digtest
10 Months Ago
Some cleanup/refactor.
10 Months Ago
Merge from main
10 Months Ago
Sources timeout. Bunch of WIP refactor.
11 Months Ago
Sound test
11 Months Ago
Very WIP placeholder lowering anim/behaviour.
11 Months Ago
Some placeholder VM visual/anim for states