branchrust_reboot/main/metal_detectorcancel

232 Commits over 123 Days - 0.08cph!

1 Year Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
1 Year Ago
Added placeholder shovel vm & prefab folder structure
2 Years Ago
Merge from camlock
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Some refactor and a bunch of distance check replacements.
2 Years Ago
Bit of cleanup
2 Years Ago
Distance check optimisation
2 Years Ago
Merge from mfm5
2 Years Ago
Merge from main
2 Years Ago
Entity model
2 Years Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
2 Years Ago
Smooth out sweeping
2 Years Ago
sway test
2 Years Ago
Adjust angle
2 Years Ago
Hide placeholder model. Setup detect pos.
2 Years Ago
merge from main
2 Years Ago
VM lights setup
2 Years Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
2 Years Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
2 Years Ago
Bunch of refactor and separate some detector/UI code.
2 Years Ago
Some placeholder VM setup
2 Years Ago
merge from main
2 Years Ago
Loot spawning improvements & changes
2 Years Ago
merge from main
2 Years Ago
merge from /scan_test
2 Years Ago
Merge from mfm4
2 Years Ago
merge from mfm3
2 Years Ago
World model fix
2 Years Ago
Debug fix
2 Years Ago
Merge from main
2 Years Ago
Extra debug drawing. Convars.
2 Years Ago
Apply a test change from earlier
2 Years Ago
Merge from main
2 Years Ago
Applied some shelved changes
2 Years Ago
Merge from main
2 Years Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
2 Years Ago
merge from mfm2
2 Years Ago
Some cleanup
2 Years Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
2 Years Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
2 Years Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
2 Years Ago
Temp placement effect for flag. Source tweaks.
2 Years Ago
merge from digtest
2 Years Ago
Some cleanup/refactor.
2 Years Ago
Merge from main
2 Years Ago
Sources timeout. Bunch of WIP refactor.
2 Years Ago
Sound test
2 Years Ago
Very WIP placeholder lowering anim/behaviour.
2 Years Ago
Some placeholder VM visual/anim for states