userTom Butterscancel
branchrust_reboot/main/weapon_rackscancel

12 Commits over 243 Days - 0.00cph!

8 Months Ago
updated large wide weapon rack to fit on a 1x1
9 Months Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
9 Months Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
9 Months Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
9 Months Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
10 Months Ago
resized textures for light fitting
10 Months Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
10 Months Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
10 Months Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
10 Months Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B