branchrust_reboot/main/weapon_rackscancel

296 Commits over 273 Days - 0.05cph!

1 Year Ago
Remove some unused temp outline code
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
2 Years Ago
merge from cleanup
2 Years Ago
Layout grouped in an optional skin name text field under the weapon name.
2 Years Ago
WeaponRackInfo UI polish & localization tokens
2 Years Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
2 Years Ago
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2 Years Ago
merge from mfm_errors, seems ok
2 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
2 Years Ago
merge from mfm2
2 Years Ago
merge from placement effect
2 Years Ago
merge from mfm
2 Years Ago
Render adjustment
2 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
2 Years Ago
Remaining LOD groups
2 Years Ago
LOD consistency progress
2 Years Ago
LODgroup consistency progress/backup
2 Years Ago
Worldmodel LOD consistency WIP
2 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
2 Years Ago
All weapon worldmodels into the testmap
2 Years Ago
Fixed python worldmodel LOD3 being offset
2 Years Ago
Added fluorescent sound buzz when enabled.
2 Years Ago
Flare color fix that got messed up in a Unity crash.
2 Years Ago
Forgot to add the flare to the on state.
2 Years Ago
On/off functions Temp file cleanup
2 Years Ago
WeaponRack lighting rework.
2 Years Ago
merge from main
2 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
2 Years Ago
position tweaks, scene.
2 Years Ago
weaponrack_wide light points setup. test save update.
2 Years Ago
Very bad and very placeholder lighting setup, to test functionality
2 Years Ago
wip lights functionality
2 Years Ago
merge from main
2 Years Ago
resized textures for light fitting
2 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
2 Years Ago
weaponrack_tall deploy/socket tweaks
2 Years Ago
Updated deploy/sockets for weaponrack_wide
2 Years Ago
Updated placement guide mesh for weaponrack_wide
2 Years Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
2 Years Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
2 Years Ago
Setup placement guide meshses
2 Years Ago
Fixed materials