branchrust_reboot/maincancel

30,536 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
Snapshot streaming tests
9 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
9 Years Ago
Renames
9 Years Ago
Merge from effectpooling
9 Years Ago
Optimization & Fixes
9 Years Ago
Fixed potential NRE
9 Years Ago
More pooling + slow warnings
9 Years Ago
Clientside ItemCommand mixups
9 Years Ago
Fixed fuckup
9 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
9 Years Ago
More warnings and pooling
9 Years Ago
More warnings and pooling
9 Years Ago
More useful time warnings
9 Years Ago
Less garbage
9 Years Ago
Extension method / utility class cleanup
9 Years Ago
Profiling, optimizations
9 Years Ago
Fixed NRE
9 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
9 Years Ago
More pooling, more time warnings Save/Load streaming
9 Years Ago
Eradicated System.BitConverter usage
9 Years Ago
Fixed crafting NRE
9 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
9 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
9 Years Ago
BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
9 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
9 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
9 Years Ago
Missing explosives boxes.
9 Years Ago
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Fixes
9 Years Ago
More fixes
9 Years Ago
Fixes
9 Years Ago
Fixes
9 Years Ago
status console command should never crash
9 Years Ago
First OOM exception also has the OOM tag set
9 Years Ago
Pooling Fixes/Tweaks
9 Years Ago
Dump contains number of batched colliders Added batching.status console command
9 Years Ago
Reduced the cost, increased the health of roof blocks
9 Years Ago
Save loading fuckup
9 Years Ago
Network++ Deserialize protobuffers using streams (gc--)
9 Years Ago
Impact path decal/FX.
9 Years Ago
Added scrary as fuck object pooling to ProtocolBuffers, which touches every inch of code
9 Years Ago
New grass impact FX.
9 Years Ago
Grass impact decal
9 Years Ago
No using System.Collections.Concurrent
9 Years Ago
Run GC before the loading screen disappears (join, respawn)
9 Years Ago
Forest impact decal/FX
9 Years Ago
Protobuf update