branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
base item condition stuff
10 Years Ago
Added 1st pass player wounded animation
10 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
10 Years Ago
Added maxCondition to item def
10 Years Ago
Don't wipe out the whole stack when eating
10 Years Ago
Fixed supply drop parachute not closing Added ThrownWeapon HeldEntity type Added c4 charge entity Fixed warnings in ItemIcon
10 Years Ago
Added explosives/timed explosive charge items Updated phrases
10 Years Ago
Can toggle nudity censor in F2 menu F2 menu settings are now saved properly
10 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
10 Years Ago
Meat is now stackable Medkits/Pills are stackable Added missing twig roof skin
10 Years Ago
Fixed divide by zero Fixed 0 health on building blocks Reduced cost/health of all twig blocks Added roof block
10 Years Ago
finished the 3rd person animations for pump shotgun. set up the wm_sawnoffshotgun to use appropriate 3rd person animations
10 Years Ago
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
10 Years Ago
Updated to Unity b22
10 Years Ago
adding corrugated_a generic textures
10 Years Ago
Cleaned up unused code
10 Years Ago
Protocol++ (non dev branch can't see building skin changes anyway)
10 Years Ago
Removing debugging from PlayerInput now that wakeup bug is fixed
10 Years Ago
Added F2 options to hide hud/chat/branding
10 Years Ago
Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
10 Years Ago
Splat mismatch hotfix
10 Years Ago
Removed health regen on building blocks Placed building blocks start with max health Upgrading a building block puts it on max health
10 Years Ago
Implemented topology, biome and color terrain map bakes and loads Made terrain map bakes handle size mismatches gracefully Removed NPCLocomotion raycast height snap fallback Fixed harmless warning in PrefabPreProcess Changed heightmap extraction from bake to runtime Enabled normalmap extraction from compressed texture Added runtime compression to colormap
10 Years Ago
Fixed cancelling queue'd craft not returning resources Crafting can no longer take from or give to wearables slots Items are no longer destroyed if inventory is full - they're dropped into the world If furnace/campfire is full, will spit out items instead of losing them Added drop notice
10 Years Ago
changed head file name
10 Years Ago
Fixed walking/running stopping when closing inventory menu Fixed chat box opening again on submit Chat has scrollable history Can click on avatars in chat to view steam profile Fixed too many veritices in canvas error if lots of chatting
10 Years Ago
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
10 Years Ago
Added debug logs to CullCell
10 Years Ago
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor Added debug logs to RandomDynamicPrefab
10 Years Ago
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
10 Years Ago
Fix rock sounds not playing
10 Years Ago
some 3rd person animations for the pump shotgun
10 Years Ago
Debugging not being able to wake up
10 Years Ago
Stacking fixes
10 Years Ago
Fixed stack splitting dupe bug
10 Years Ago
Catch & report RPC exceptions nicer
10 Years Ago
Fixed EAC banned users sometimes not getting kicked properly
10 Years Ago
Forgot this file
10 Years Ago
Fixed NRE in RandomDynamicPrefab.EnterView If network exception disconnection, tell server what the exception was Handle main menu news not loading properly Fixed blurry menu texture Fixed UI scaling wrong on 4:3
10 Years Ago
Fixed some player chat messages just printing "SERVER" Fixed white line on Steam avatars
10 Years Ago
Fixed not being able to drag from belt bar or some of loot bar Put corpse inventory container first (temp hack, so can loot corpse body)
10 Years Ago
Added experimental tiling per splat; only on legacy shader atm Unbroke blend mask toggle
10 Years Ago
Attempt at fixing TerrainPaint splats going retard sometimes
10 Years Ago
Terrain atlas generator now throwing error on invalid splat texture size
10 Years Ago
Fixed being able to drag empty icons Added Pickup notifications
10 Years Ago
Added blend masking toggle to TerrainPaint, for debugging purposes Fixed TerrainPaint mismatched splat channel ordering in play mode
zon
10 Years Ago
NPC no longer jump far ahead after being updated slowly.
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Added some randomization to rad towns 2 and 3
10 Years Ago
Added randomized mushrooms to more trees