32,445 Commits over 4,048 Days - 0.33cph!
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added system info tab to F1 menu
Texture size/compression tweaks
Fixed water shader errors
Fixed ragdoll errors on u5b21
Reverted water breaking changes
Time of Day update to 3.0.0 prerelease 5
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)
rigged the sawed off shotgun and started animating it.
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
Updated water to latest version
Fixed water shore fade and refraction
Hacky biome and topology map loading for TestLevel
Made monuments block other stuff from from spawning inside them as well
Added simplified salvage axe idle, updated blends on controller
Updated salvage axe attack2 hit anim
Removed short NPCAI time warnings.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Merged NPC steering improvements.
Updated anim events for vm rock attacks
Initial version of the dynamic cull grid
Lowered default maxunack, multichannel snapshots
Added assignable icon for placeholder/unused splat slot
Fixing errors in TestLevel and likely others as well
Generated a new terrain normal atlas; dirt height was bad
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
Spawner code formatting/cleanup
Should fix item warnings on server load
Use unacknowledged message count to work out if we're congested
Moved editor code to place where editor code should be; ma bad
Server timeout tweaks
Fixed compile error
Added removemoderator
Added removeowner
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect