branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Fixed torch flicking on for a second when swapped to
11 Years Ago
Fixed player belt inventory not really sending in snapshots
11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
11 Years Ago
Fixed missing walls etc
11 Years Ago
First pass at waterpipe shotgun sounds
11 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
11 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
11 Years Ago
made improvements to the third person rifle animations.
11 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
11 Years Ago
Fixed clothes not animating in PlayerModel.unity
11 Years Ago
Server diagnostics
11 Years Ago
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11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
Updated water to latest version
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
11 Years Ago
More work queue optimizations
11 Years Ago
inGroundPathQueue = true
11 Years Ago
Workqueue profiling
11 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
time and physics convars for server owners
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
viewmodel / worldmodel prefabs for the ak47
11 Years Ago
Player prefab performance test
11 Years Ago
sound fx / particle effects and prefabs for the ak47.
11 Years Ago
finished ak47 view model animations
11 Years Ago
Temporarily preventing sending network update on stability var change
11 Years Ago
Entity list Entity stats
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
11 Years Ago
Setting up console window to host other developer tools
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
11 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
11 Years Ago
First pass at thompson sounds
11 Years Ago
11 Years Ago
added Eating animations for all of the animals.
11 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
11 Years Ago
WorkQueue performance tweak
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
11 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model