branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

11 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
11 Years Ago
checking in new lods, transition should much smoother.
11 Years Ago
Added dev.culling <layername> <distance>
11 Years Ago
Putting tom's keypad on the code lock
11 Years Ago
Fixed hammer
11 Years Ago
lods plus highres
11 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
11 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
11 Years Ago
Moved branding overlay to uui
11 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
11 Years Ago
.. now with less debug output
11 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
11 Years Ago
Removing debug output
11 Years Ago
Balanced metabolism - can now stave to death again
11 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
11 Years Ago
Fixed NRE in SetupPlayerFootstep
11 Years Ago
Fixed NRE in chat system Added server.globalchat convar
11 Years Ago
added footstep events to the crouchwalk
11 Years Ago
Tweaking physics variables for dedicated server
11 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
11 Years Ago
created LODs for chicken. rigged up the chicken for animation.
11 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
11 Years Ago
Updated to beta 13
11 Years Ago
Fixed missing references on server for Footstep stuff
11 Years Ago
Pie menu transition animations
11 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
11 Years Ago
Footstep audio scaling
11 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
11 Years Ago
Also hude the HUD if dead or in debug camera mode
11 Years Ago
Mousewheel item selection
11 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
11 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
11 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
11 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
11 Years Ago
Fixed block skins being deleted on level change, leading to NREs
11 Years Ago
Compile fix
11 Years Ago
All the stuff I should have fixed before merging but forgot
11 Years Ago
Merged construction2 into trunk
11 Years Ago
chicken model + texture done.
11 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
11 Years Ago
Merged local chat branch.
11 Years Ago
Updated ProjectVersion and ProjectSettings to b12
11 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
11 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
11 Years Ago
Allow prefab preprocessors to run inside the editor
11 Years Ago
Added door knocking
11 Years Ago
keypad, textures plus lods
11 Years Ago
Reverted some atlas terrain material parameter values
11 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
11 Years Ago
Fixed temp code left in terrain shader Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)