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111,284 Commits over 3,928 Days - 1.18cph!

11 Years Ago
Changing protocol
11 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
11 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
11 Years Ago
Minor fixes and adjustments
11 Years Ago
stag rig; stag running animation
11 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
11 Years Ago
Increased probability for small stones in forests
11 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
11 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
11 Years Ago
Scene stuff backup
11 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
11 Years Ago
Added LZ4 compression lib + wrapper
11 Years Ago
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11 Years Ago
Added server perf.csv spitting to server
11 Years Ago
Refactoring
11 Years Ago
Scene stuff. More snow rocks.
11 Years Ago
Attempt at fixing motion blur resize issues
11 Years Ago
Fixed assert in Item.RemoveFromWorld()
11 Years Ago
Removed Tick Fixed fire gobbling too much wood
11 Years Ago
Added overlay refresh to TerrainMeta
11 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
11 Years Ago
Missing files.
11 Years Ago
Scene stuff. Splitting rocks into snow & no snow.
11 Years Ago
Fixed NRE when user disconnects during auth
11 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
11 Years Ago
More specific profiling on TransformChangeMonitor
11 Years Ago
Added build version in DS title
11 Years Ago
Merge from main
11 Years Ago
Tweaked the sky, and fixed a campfire material.
11 Years Ago
Unified item destroying
11 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
11 Years Ago
Breaking Transform Monitoring into buckets
11 Years Ago
Backup commit
11 Years Ago
Keep the console at native res
11 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
11 Years Ago
Fixed terrain overlay texture index calculations being slightly off
11 Years Ago
Refactoring Unified network position lerping, less shitty
11 Years Ago
Intensity control for auto specular / fresnel from sky lighting
11 Years Ago
Fixed dynamic snow specular highlights
11 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
11 Years Ago
Switched rock test shaders to BlinnPhong
11 Years Ago
Client fix
11 Years Ago
Snowflakes
11 Years Ago
Updated the overlays snow.
11 Years Ago
Scene stuff for Diogo
11 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
11 Years Ago
Refactoring, gulp
11 Years Ago
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
11 Years Ago
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11 Years Ago
Added test for dynamic snow with global control Changed normal+height texture filtering to trilinear Merged with latest changes