reporust_rebootcancel

153,746 Commits over 4,536 Days - 1.41cph!

54 Minutes Ago
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Today
scrap king - updated meshes, added frames and lods
Today
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Launch site, trainyard and radtown power grid rooms
Today
Hide cow trust and gender by default (can be toggled by admin)
Rin
Today
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Today
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
Today
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
Today
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
Today
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Today
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
Today
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Today
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
bull/calf/cow use old bias map
Today
Fix runtime livestock pattern not matching the ranges Taylor designed
Today
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
Today
Re-add livestock pattern tester script (to add to cow lod 0)
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
Today
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
Today
Merge from render_pipeline_testing (fixed)
Today
Re-apply improved hair and beard rendering cleanly
Today
Merge from main
Today
Subtract borked changeset
Merge from fuse_analytics_fix
Today
Merge from render_pipeline_testing
Today
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
Correction to the player element returned for fuses
Today
Reverted that line
Today
Updated calf prefabs with new mesh and materials. updated bull bias map
Today
merge from sv_console_terminal_fix
Today
Added more guardrails
Today
Update rust native for all platforms
Today
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
Today
merge from sv_console_terminal_fix x2
Today
Added more OS-specific guardrails and merged a few #ifs 🤞
Today
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
Today
Subtract 163953
Today
merge from main
Today
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Today
Merge from animal_fencing_v2
Today
Animal fence inventory sounds.
Today
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
Today
WR config compile fix
Today
Put the livestock server code back behind #if SERVER
Today
add nullcheck for `playable is invalid` error kicking players out
Today
Fix throwing 3p anim still playing when switching between items
Today
Update: license file for blurhash Tests: none
Today
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views