137,406 Commits over 4,352 Days - 1.32cph!
Various light fixture stuff.
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
Scene backup.
Light prefab optimizations and tweaks.
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
Bunny Suit Texture delete
Bunny Suit Material and Texture Fixes
Added a button to toggle open/closed the command list
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Fix command.GetOverride() NRE when populating the command list
Light scene & related files.
Fix creative.freebuild (setting grades) breaking with the boat building plan
thicker/detailed window frames to match apartments around
removed introduced allocations
moved frameNo+serverTs to NetWrite (main thread set)
pushing scene before merge
updated steam id on crypt building skin
merge from static_bbs_magnet_fix
merge from bbq_fix_lod_emission
merge from vendingmachine_deploy_fix
merge from shipping_containers_optimizations
Add highlighted search through the convars (just like settings search)
work around RT size mismatch in BiRP water wrapper
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- Fix console not pushing logs after inputting
- FIx autocomplete command list flex snapping at random intervals
- Expose current override value rather than default value
merge from io_exploit_fix
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Fixed vending machine deploy regression
Update(tests): add 8 players perf test to UpdateSubscriptions
- add some TimeWarnings to parallel UpdateSubscriptions
- got rid of caching all Visible sets, just reuse 1 per task from pool
Tests: ran tests
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers
- rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer
128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms
Tests: ran unit tests
Budget the main thread part of navmesh building
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
naming conventions, small tweaks
manifest, bounds fixes, guide fixes
updated item definition on bunny suit
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Optim: run gather network groups in parallel
- changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells
128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly
Tests: ran unit tests
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exported latest salvaged axe v model anims
Updating krieg backpack skinning and burst cloth