127,288 Commits over 4,109 Days - 1.29cph!
merge from phrase_applybutton
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
Settings:
- Fixed submesh issue on the tooltips when switching language
- Crowdin URL clickable
- Updated some tooltips
Add -> TryAdd in BuriedItems
Fixed SettingsGestureDraggable.OnDropped NRE
Reduce texture size and/or enable compression on some textures
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
Premium icon doesnt use global mip map limits
New scene2prefab flatten hierarchy logic that actually flattens things
Fixed orientation breaking bits of it.
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Added store static grids system, converted all the store static grids
Refresh store on checkout
Minor fixes
Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
Set generic popup ui escape capture as inserts
Cart escape fixed too
Fixed skin viewer drawing on top of inventory modals
Added a timer to delete and crafting warning popups
Added an insert setting to UIEscapeCapture
Fixed editor perf issue with UI blur material
Restored sofa and retro toolcupboard store page assets
Store analytics, added sources on all item grids
Restored sofa store assets
don't interpolate atmosphere density stuff when live editing
Added store.printGeneralStore
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
Chandelier - Added blockout models to deployable prefab
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Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
Restored missing video miniature in store pages
Wider scroll hitbox for the general store
Fixed a typo in the store search menu
make cloud haze configurable completely separately from atmosphere fog
Updated discord logo compression
Add a direct link to the changelog on news
Fixed some minor animation issues with the general store tab nav
3p mp5 anims updated so finger presses the trigger on shoot
Removing custom spine offset on spear gun
setup mp5 3p anims,entity and and override controller
- Fix scientist staring at walls as if they were taking a leak when patrolling
- Make sure scientists are always limited by a turning speed, and can't snap turn
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
Merge: from benchmarking_update
- Cleanup of obsolete EffectsBenchmark
- Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene
- Bugfix for infinite load loop in benchmarking flow
Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
Setting up 3p spear gun anims, entity and override controller
Setup in game notifications system to grab notifications from the new server list
Allows us to push custom notifications to clients purely from the web and totally seperate from the build
Updated general store sub navigation, much better