127,965 Commits over 4,109 Days - 1.30cph!
Rock material terrain blend tweaks
Monument alpha mapping support (via terrain tools)
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Monument splat mapping support (via terrain tools)
set of industrial light fixtures - greybox and prefabs
Fixed massive performance hit in water quality modes 1 and 2
Fixed 40 byte per-frame leak on riverless maps
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
removed footstep sounds when player turns in place (it was freaking people out)
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
Fixed keys_default not always running
Fixed find, save convars
Converted unity GetButton to custom system
Water_treatment_plant splats painting backup
More dx9 water fixes (nvidia)
Properly replace binds, properly remove binds
Heightmap generation tweaks
Added new bindable input system
Mountain topology type
Topology support for prefab mountains
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Copy default config properly
Keep existing topologies when generating the topology map
Mountain 1 prefab scene updates
Keep cliff rocks away from the mountain topology
Keep micro cliffs away from the mountain topology
Trainyard splats painting backup
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
New rain camera effect.
fixed some missing impact effects.