128,039 Commits over 4,109 Days - 1.30cph!
set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
Mouse wheel default switch
Foundation placement check fix in tight spots
Fixed not falling when chat open etc
Updated phrases - with hopefully non sweary russian versions
Removed numpad graphic quality debug keys
Fixed visit webpage not working when connected to server
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
Fixed RUST-293 (foundation steps cannot be placed in some situations)
Uncompressed ambient sounds (for playback perf)
Don't record/update framerate if console is open
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
Code lock uses 1 lodgroup instead of 2
Fixed NRE in InputState, resulting in not being able to use any controls
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed NRE in server projectile movement
Fixed lantern stacking / hiding
Fixed NRE in SelectedBlueprint
Should not tweet if the branch name contains the word "private"
Fixed deferred shaderinos
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
Nighttime reflection probe ground color fix
Attempting better RT/Device loss handling in terrain texturing (#69)
Hack fix for black river backface z-fighting (#294)
Touched remaining water shaders just in case
Serverside player metabolism performance
fixed missing animation events for a bunch of weapons
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
tweaked specular values on some water effects.
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
Updated cliff abledos with AO
Mat update
Added missing occlusion strength
Pushed back river backface clipping
adjusted some animations and positions of several viewmodels so they don't clip into camera
fixed rockets going through building parts
removed ability to place locks on some prefabs
fixed stone world model graphical issues + physics
Updated dungeons with current rock formations progress