875 Commits over 639 Days - 0.06cph!
Loadout selector can be accessed with InputButton.Menu
Proper exit animation for Loadout selection screen
Bullshit loadout selector system, can define match loadouts, and if custom loadouts are allowed https://files.facepunch.com/devultj/1b0911b1/sbox-dev_YzucftduVC.mp4
Update loadout panel if current loadout changes
Create WeaponPanel component, use it for LoadoutPanel
Add basic door slamming mechanic https://files.facepunch.com/devultj/1b0911b1/sbox-dev_oIXVmWjPhQ.mp4
Have to be aiming to try to start mount
Redo mounting mechanic, actually perform recoil reduction while it's active
Players don't collide with one-another
Always make newly picked up weapon active
Fixed being able to jump immediately after sliding to gain a large speed boost
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
Work on more spectator support
Use DelayRealtimeSeconds for team display decay task
Slow timescale when game is over, add UI state for if the game is a draw
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
Add WinningTeamDisplay UI element
Aiming down sights is snappier
Fixed MP5 laser, only use laser aim offsets if they're not zero'd
Properly fix NRE for crosshair render on death
Adjusted Revolver recoil, add MP5 & R870 loadouts
Default the gamemode to Kill Confirmed for now
Properly clear all player stats on game restart
Update scoreboard row when kills / deaths / score changes
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
Play a particle effect when destroying dogtag
Hooked up dogtag particle to DogtagEntity
Add experience hints, add kill confirm / deny awards
Cleaned up killfeed padding
Randomize loadout each time you spawn in Kill Confirmed
Restyle empty scoreboard teams
Add score bars to scoreboard team entries
Scoreboard: Identify teams by name, score https://files.facepunch.com/devultj/1b0711b1/sbox-dev_kiS37iMjaK.png
Added convars for configuring Kill Confirmed matches https://files.facepunch.com/devultj/1b0611b1/sbox-dev_O0ZNQAfebZ.png
Add gunfight_friendly_fire_override, show friendly dogtag hud marker as friendly
Attachments can impact aim speed, laser sights increase aim speed
Added Gamemode.AllowFriendlyFire, turn friendly fire off in Kill Confirmed
Disable reload cancelling
Up recoil scale when in the air
Don't allow aiming while in the air
Fixed chatbox avatar size not getting set when image loads
Slow down lerp when not aiming
Can't aim / shoot while sliding
Can't fire while starting to aim, weapons can define this time. ViewModel matches this time
Gamemodes define max score now
Fixed up hud marker for dogtag, fixed notifications being sent to everyone
Spawn a dogtag on a player when they die, add score when it's picked up
Added basic entity for Dogtags
Don't show time label for game state on Kill Confirmed
Fixed Frame NRE related to Laser Sights
Add GamemodeIdentity panel
Refresh GameScore when GameState has changed
Added proper descriptions to game modes