1,004 Commits over 914 Days - 0.05cph!
When disabling an addon, dispose of it in ServerAddons
Update ErrorList to display specific and nonspecific diagnostic counts
https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png
Add ScenePanel.ForceUpdate()
Closes sbox-issues/issues/2151
Obsolete CameraMode.DoFPoint, DoFBlurSize
Error list counters will consider the selected package
Fixes sbox-issues/issues/2146
Addon Switcher checks for OrdinalIgnoreCase
Add ScenePanel.DisablePostProcessing
Remove voice_scale, voice_threshold_delay, voice_threshold
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now.
https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
Add Global.BackendTitle, BackendUrl, use those instead
Eliminated last instances of s&works ⚔️
AddonDownload spring cleaning
s&works -> asset.party for editor UI
Update organization creation link
Fixed up console textentry size
Reduced fog on the avatar scene a bit, added orbit distance lerp
Set default font size for base style textentry
Resolves sbox-issues#2094
Fixed "empty" pseudo-class being inverted
Updated icon for 'updated recently'
Grouped information section entries
Fixed "empty" pseudo-class being inverted
Display recently updated on the game icon again
Make the category list less wide
Use Package.Org.Title on author name
Update GameList category style, ToolBar style
Update game icon style
Fix favourite game icons showing new elements
Update control mode button style
Update game logo size, restyled favourite & thumbs
Fix filter for addon switcher
Don't set gamemode convar on launcher's SetActiveConfig
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Add display name to ControlModeSettings.Keyboard
Use generated input tags in GameScreen/GameList
Add Input page to project settings, set up ControlModes meta
Update WarningBox to support one-line widgets
Could probably do this a better way
Only include enabled addons in VSCode
Try to fix VSCode support by wrapping launch arguments in quotes
Add Release Mode option to compiler settings
Add "Copy Path" to asset inspector header menu
Use .addon for project templates
- Removed template.json.
- Use AddonConfig meta to show information in the addon creator dialog.
- Allows template creators to set up any information for their addon to be passed to newly created addons.
Audio changes
* Remove view entity sound bias, always 12u in front without the pitch issues
* Update carpet materials to use carpet surface
* Update concrete materials to use concrete surface
* Base reverb volume reduced drastically
Remove view entity sound bias, always 12u in front without the pitch issues
Update carpet materials to use carpet surface
Update concrete materials to use concrete surface
Base reverb volume reduced drastically
Base reverb volume reduced drastically
Update concrete materials to use concrete surface
Update carpet materials to use carpet surface
Remove view entity sound bias, always 12u in front without the pitch issues
Fixed package meta deserialization for enum values
Solves collision matrix info not loading on remote packages
Actually fix launch config cookie being stomped..
Set AddonProperty Value on return pressed, fixes write-ins
Revert my ComboBox action change, add ComboBox.InvokeSelected
Use InvokeSelected in Launcher, fixes cookie being stomped
Fixed Combobox actions not calling when setting up items