130,968 Commits over 4,232 Days - 1.29cph!

10 Years Ago
Fixed missing decals Fixed revz darkening environment
10 Years Ago
Fixed billboards in d3d9 again (RUST-682)
10 Years Ago
Fixed black grass on legacyGL + lod<300, possibly others
10 Years Ago
Removed redundant multi_compile causing errors in some shaders
10 Years Ago
Moved reverse depth code to a separate component Fixed revz not working on player preview
10 Years Ago
Warning fix
10 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
10 Years Ago
Ignore projectiles from stalled players without handing out violations
10 Years Ago
Include entity name when logging "entity too far away"
10 Years Ago
This meta file can be removed
10 Years Ago
Tweaked animal entity bounds
10 Years Ago
Use 2D distance in projectile entity movement test
10 Years Ago
Tweaked cloud brightness, especially at night
10 Years Ago
Fixed blurry FP logo on low quality settings
9 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
9 Years Ago
Fixed "invisible water purifier" issue
9 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
9 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
9 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
9 Years Ago
LOS exploit fixes
9 Years Ago
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
9 Years Ago
Set quarry / pumpjack child entity bounds
9 Years Ago
Renamed convert depth shader (revz) to avoid potential name collision
9 Years Ago
Formatting
9 Years Ago
TextTable improvements
9 Years Ago
9 Years Ago
Fixed revz unable to see players name plate (RUST-884)
9 Years Ago
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9 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
9 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
9 Years Ago
Fixed Player animation twitches when holding (RUST-901)
9 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
9 Years Ago
Fixed exploit to disable gunshot sounds
9 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
9 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
9 Years Ago
9 Years Ago
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
9 Years Ago
Tool cupboards can be repaired
9 Years Ago
9 Years Ago
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders Switched StandardWithDecal shader to rust/std (fix for RUST-900) Fixed revz sign/canvas painting
9 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
9 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
9 Years Ago
Fixed revz dev* shaders; grey boxes now visible
9 Years Ago
changed the animal prefabs so that their animators do not cull.
9 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
9 Years Ago
Detail layer in rust/std now disabled by default
9 Years Ago
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9 Years Ago
More detailed hit stat tracking
9 Years Ago
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9 Years Ago
fixed snapping on rock idle player anim