4,027 Commits over 853 Days - 0.20cph!
Set default font size for base style textentry
Resolves sbox-issues#2094
Add FocusWorldPanel, right now it's just anchored infront of the player
Add testing score widget
Add HudEntity, create it on game ctor
Reorganized file structure
Update collision matrix & remove obsolete code
Fixed "empty" pseudo-class being inverted
Updated icon for 'updated recently'
Grouped information section entries
Fixed "empty" pseudo-class being inverted
Display recently updated on the game icon again
Disable scoring system if a bot connects
Make the category list less wide
Use Package.Org.Title on author name
Update GameList category style, ToolBar style
Update game icon style
Fix favourite game icons showing new elements
Update control mode button style
Update game logo size, restyled favourite & thumbs
Fix filter for addon switcher
TopDown: Initial commit
Update .gitignore
Initial commit
ShooterGame: Update .addon as a project template
ShooterGame: move name-tag up by 10 units
ShooterGame: Update weapon switcher style
Push a bunch of compiled assets
Use BindClass instead for ammo transitions
Sometimes isn't dirtying the style properly, investigating
Animate when you gain ammo, only if it's your current ammo type
Added convars to modify game state lengths
Renamed Ammo to AmmoVital, fixed ammo take anim
Don't set gamemode convar on launcher's SetActiveConfig
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Fixed damage indicators error, update .addon
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
New asset version can update game category
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Add display name to ControlModeSettings.Keyboard
Set up control mode tags from metadata
Use generated input tags in GameScreen/GameList
Add Input page to project settings, set up ControlModes meta
Update WarningBox to support one-line widgets
Could probably do this a better way
Only include enabled addons in VSCode
Try to fix VSCode support by wrapping launch arguments in quotes
Use HudEntity, fixes ChatBox issues
Update game and org names
Initial commit
Initial commit
Add Release Mode option to compiler settings
Add "Copy Path" to asset inspector header menu
Use .addon for project templates
- Removed template.json.
- Use AddonConfig meta to show information in the addon creator dialog.
- Allows template creators to set up any information for their addon to be passed to newly created addons.
Audio changes
* Remove view entity sound bias, always 12u in front without the pitch issues
* Update carpet materials to use carpet surface
* Update concrete materials to use concrete surface
* Base reverb volume reduced drastically
Remove view entity sound bias, always 12u in front without the pitch issues
Update carpet materials to use carpet surface
Update concrete materials to use concrete surface
Base reverb volume reduced drastically
Sort out ragdolls
Add CitizenPanel, used to draw citizens onto UI panels
Rewrite how we display avatars on the hud, use CitizenPanel
https://files.facepunch.com/devultj/1b1911b1/sbox_cv8pKPUmZB.png
Fixed DangerArea particles not being destroyed sometimes
Upped Heavy Attack ability cooldown
Initialize everyone's score, even if it's 0
Avatar separated, show score & placement borders
Decreased chat padding
Add Clash (Free For All)
Base reverb volume reduced drastically