userTony Fergusoncancel

4,027 Commits over 853 Days - 0.20cph!

2 Years Ago
Update concrete materials to use concrete surface
2 Years Ago
Update carpet materials to use carpet surface
2 Years Ago
Remove view entity sound bias, always 12u in front without the pitch issues
2 Years Ago
Cut out useless code from spectator Fonts update, duel header takes less of the screen
2 Years Ago
Teams are no longer specific to the Duel gamemode
2 Years Ago
Fixed package meta deserialization for enum values Solves collision matrix info not loading on remote packages
2 Years Ago
Actually fix launch config cookie being stomped..
2 Years Ago
Update collision code to use tags
2 Years Ago
Set AddonProperty Value on return pressed, fixes write-ins
2 Years Ago
Revert my ComboBox action change, add ComboBox.InvokeSelected Use InvokeSelected in Launcher, fixes cookie being stomped
2 Years Ago
Save starting weapon presets as resource, support giving initial ammo through it
2 Years Ago
Weapons can define Starting Ammo, which is given on Inventory.Add
2 Years Ago
Fix StarterWeapons flags
2 Years Ago
First weapon added to the inventory will become active
2 Years Ago
Basic impl for StartingWeapons entity using flags
2 Years Ago
Dash effects should only play on client, locally
2 Years Ago
Fixed Combobox actions not calling when setting up items
2 Years Ago
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
2 Years Ago
Normalize dash direction so diagonal dashes aren't super OP
2 Years Ago
Fix up LadderMove
2 Years Ago
Fix weapons disappearing Can rewrite this to something gamey later if ya want
2 Years Ago
Remove AmmoClip, remove AmmoBar, remove Reload
2 Years Ago
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher
2 Years Ago
Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list
2 Years Ago
Add ComboBox.Count If we've got absolutely no valid configs, generate one
2 Years Ago
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
2 Years Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
2 Years Ago
Fixed ConfigEditor viewing configs twice on startup We've already got the newly added config here, don't bother with Configs.Last
2 Years Ago
Set active gamemode on launcher config update Hammer "Load in engine after building" will pick from Launcher this way
2 Years Ago
Remove duplicate PropertyUpdated
2 Years Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Remove Auto prefix from generated options, give them icons instead Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made Update launcher combobox style, button style, clean up Fixed launch combo box vertical alignment Persist the last selected config and select it on load Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it Reserve launcher toolbar in EditorMainWindow First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Moved Tools toolbar to the left of the Editor Removed settings button, embed it in the combo box list Also added a check to ensure we're not displaying content/tool/model addons in generated configs Removed unused code, cleanup Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game Execute Config.PostLaunchCommands on gameloopstart OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games Cleanup Remove args from OnGameLoopStopped, as they're not needed Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4 Use package information for local addons where possible Don't query local addons in OnPaint, use Package.IsRemote Grey out Save button by default Refresh config list when local addons are changed Add IntSliderProperty Clamp LaunchConfig.MaxPlayers Fix error when commands are null Focus AddonSelector search filter when it opens Changed AddonProperty to LineEdit to support write-ins, made LineEdit.Value virtual Only show launcher refresh icon when the current game matches the selected configuration
2 Years Ago
Only show launcher refresh icon when the current game matches the selected configuration
2 Years Ago
Changed AddonProperty to LineEdit to support write-ins, made LineEdit.Value virtual
2 Years Ago
Focus AddonSelector search filter when it opens
2 Years Ago
Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
2 Years Ago
Fix error when commands are null
2 Years Ago
Add IntSliderProperty Clamp LaunchConfig.MaxPlayers
2 Years Ago
Refresh config list when local addons are changed
2 Years Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
2 Years Ago
Grey out Save button by default
2 Years Ago
Don't query local addons in OnPaint, use Package.IsRemote
2 Years Ago
Use package information for local addons where possible
2 Years Ago
Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4
2 Years Ago
Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor
2 Years Ago
Remove args from OnGameLoopStopped, as they're not needed
2 Years Ago
Cleanup
2 Years Ago
OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games
2 Years Ago
Add game actions for Launcher Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
2 Years Ago
Execute Config.PostLaunchCommands on gameloopstart
2 Years Ago
Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game