userVincentcancel

5,590 Commits over 3,957 Days - 0.06cph!

5 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
5 Years Ago
improved stairs collider on the entrance
5 Years Ago
Set dressing stairwells
5 Years Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
5 Years Ago
Dressing/Cover pass on the tunnel entrance scene
5 Years Ago
halved culling distance on corridors/stairwells modules
5 Years Ago
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
5 Years Ago
converted some more lights prefabs
5 Years Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
5 Years Ago
unused materials delete
5 Years Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
5 Years Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
5 Years Ago
modular grid review before LODs
5 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
5 Years Ago
more art work - some polish
5 Years Ago
prepare prefab on elevator door scene to prefab entrance
5 Years Ago
manifest
5 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
5 Years Ago
readying the connection to train platforms
5 Years Ago
vertex painting progress
5 Years Ago
vertex painting progress
5 Years Ago
test map backup
5 Years Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
5 Years Ago
added missing elevator call buttons to 1200 segments
5 Years Ago
detail pass on stairwell elevator model
5 Years Ago
Removing unused stair pieces prefabs
5 Years Ago
More temporary colliders for playtesting
5 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
5 Years Ago
progress on stairwell and entrance meshes
5 Years Ago
fixed a small offset in corridor_stop_transition_b
5 Years Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
5 Years Ago
progress on stairwell and entrance meshes
5 Years Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
5 Years Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
5 Years Ago
Tunnel corridor and stairwell detail greybox complete
5 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
5 Years Ago
refining greybox set - stairwell and surface building
5 Years Ago
overgrowth materials color tweaks
5 Years Ago
adding stairwell elevator, refining other pieces
5 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
5 Years Ago
train tunnels stairwell pieces greybox and test scene
5 Years Ago
More junkyard set dressing
5 Years Ago
junkyard level design progress junkyard car stacks prefab collection extra materials for gas station extension rusty variant
5 Years Ago
Manifest
5 Years Ago
overgrowth scene backup
5 Years Ago
van roadside junkpile
5 Years Ago
procmap roads van wreck prefabs
5 Years Ago
Van vehicle prefab variants
5 Years Ago
Van vehicle files - models/colliders/textures/materials
5 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads