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6,015 Commits over 4,169 Days - 0.06cph!

Today
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
Today
re-organised marketplace lighting objects into a lighting layer - not made external yet
Yesterday
some more marketplace work
Yesterday
some more marketplace, rejigged trees to produce a bigger focal point
Yesterday
marketplace set dressing - some more iterating, more work needed on front street end
Yesterday
marketplace set dressing backup
2 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
3 Days Ago
low fences colliders
3 Days Ago
merge from main
4 Days Ago
low fences LODs and updated prefabs
4 Days Ago
removed the interior concrete lip from the apartment core facade
4 Days Ago
Adding low fences LOD0's Updated playground fences
7 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
8 Days Ago
early playground layout
8 Days Ago
quick level save before playground area start
8 Days Ago
placed the new bed prefabs into apartments, removed temp ones
8 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
9 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
9 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
9 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
11 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
11 Days Ago
some more world layer setup for recent props
11 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
11 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
15 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
16 Days Ago
removed overhang from crypt window collider
16 Days Ago
added temporary oven model to apartment prefabs for preview
16 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
17 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
17 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
17 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
17 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
18 Days Ago
apartment complex exterior baked LODs
18 Days Ago
increased culling distance for bandit sentry static
18 Days Ago
fixed specular values on oilrig leg baked lod mat
18 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
21 Days Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
21 Days Ago
crypt foundation triangle collider convex on
21 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
23 Days Ago
renames for wall tiles mosaic textures
23 Days Ago
some cleanup post merge
23 Days Ago
merge from main
24 Days Ago
colliders for the previous batch of prefabs
25 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
25 Days Ago
concrete debris and rebar lods and prefabs
28 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
28 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
28 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
29 Days Ago
Fixed offset on male socket of floor frame grill