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267 Commits over 182 Days - 0.06cph!

3 Years Ago
Adding back thatched_b textures
3 Years Ago
cliff overhang models/prefab
3 Years Ago
merge from backport/wipe1
3 Years Ago
Small oilrig fixes, powerplant fixes, excavator fixes
3 Years Ago
large oilrig bag of fixes
3 Years Ago
Scene 2 Prefab all
3 Years Ago
Water treatment plant's bag of fixes
3 Years Ago
trainyard bugfixes
3 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
3 Years Ago
Bandit camp scene2prefab
3 Years Ago
re-installing bandit camp changes 2 out of 2
3 Years Ago
re-installing bandit camp changes 1 out of 2
3 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
3 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
3 Years Ago
Harbor_1 tweaks Red train crane prefab variant
3 Years Ago
trainyard refresh - end
3 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
3 Years Ago
trainyard refresh backup
3 Years Ago
trainyard refresh backup
3 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
3 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
3 Years Ago
More even radiation inside MT, some areas were left without any
3 Years Ago
Scene2Prefab all
3 Years Ago
helper colliders at sphere tank set to prevent movement layer
3 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
3 Years Ago
harvestable roadsigns, sewer branch
3 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
3 Years Ago
Some more light fixtures texture polish
3 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
3 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
3 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
3 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
3 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
3 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
3 Years Ago
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3 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
3 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
3 Years Ago
geometry reset on cliff rocks renderers and colliders
3 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
3 Years Ago
re-exporting cliff colliders with a UV channel
3 Years Ago
Scene2Prefab
3 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
3 Years Ago
airfield lootspawn fix
3 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
3 Years Ago
Dome cannot be flooded
3 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
3 Years Ago
missing metas [2]
3 Years Ago
missing metas [1]
3 Years Ago
airfield walls
3 Years Ago
manifest