5,590 Commits over 3,957 Days - 0.06cph!
finishing touches to tower / perimeter wall
Terrain splats and topologies update
updated npc positioning and cover markers in bandit town
striped construction related scripts from static gate
Scrap heli wreck files/prefab
LODs for the new models, updated airwolf prefab
Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup
static vehicle parts props prefabs
added sign at gate of heli vendor + set dressed the area around it
progress backup - vendor external walls/gate
gate.external.high.wood static version for monuments
re-made gate.external.high.wood to current visual standards
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
merge from wood barricade
motor shop set dressing backup
backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
Cherrypicking a texture change for main
Fixed a gap on sheet metal doorway frame
padded the metal door vertically a notch as well to fit better across all tiers.
tweaks to corrugated_b albedo to match building parts atlases
bandit helipad progress backup, more developed hut
bandit helipad progress backup
fix for static waterwell too
basic work in progress of area in bandit camp
surface types fix on stone ramp
surface types fix on stone/armored stairs
Fixed spiral stairs twig having two material slots instead of one
fixed sheet metal word model
Water well deployable UV fixes
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
removing reflection component from triangle floor frames
Fixed gap produced by sheet metal roof side pieces
better looking stone walls gibs
Improved sheet metal corners visuals
Fixed door barricade deployables UVs