userVincentcancel

5,590 Commits over 3,957 Days - 0.06cph!

6 Years Ago
cliffs LODs and Collider meshes
6 Years Ago
tweaks and meta changes
6 Years Ago
backup cliff changes
6 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
6 Years Ago
Added contrast sliders to vertex color GB
6 Years Ago
progress backup
6 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
6 Years Ago
cliff shader update, made most properties visible
6 Years Ago
test files
6 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
6 Years Ago
tweaks to shader (a touch of fresnel)
6 Years Ago
tweak, use global normal when creating the up vector
6 Years Ago
Added prototype cliff shader and test scene
6 Years Ago
scene2prefab excavator
6 Years Ago
tweaks to trucks and crane control panels placement
6 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
terrain splat painting backup
6 Years Ago
optimized the gravel piles material
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
loot spawns placement
6 Years Ago
merge from main
6 Years Ago
quarry dump truck and digger colour changes
6 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
6 Years Ago
LOD distances optimization pass killed some lights to halve tricount
6 Years Ago
tweaks and backup before lootspawns
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
merge from main
6 Years Ago
static searchlight intensity tweak (shouldn't be brighter than the sun)
6 Years Ago
fixes
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
checklist progress backup
6 Years Ago
terrain blend map work
6 Years Ago
dunes model update + lod chain
6 Years Ago
chainlink fence 3x1 LODs/COLs/Prefabs excavator scene update
6 Years Ago
prefab'd the rest of the excavator structure pre set dressing scene organazing
6 Years Ago
stairs prefabs
6 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
6 Years Ago
excavator scene update (belts)
6 Years Ago
Added excavator cabins to excavator scene
6 Years Ago
backup
6 Years Ago
conveyor belts texturing, vertex painting leftovers of core structure scene2prefab excavator
6 Years Ago
conveyor belt textures
6 Years Ago
removing not needed displacement map
6 Years Ago
Double doors rework - Now on separate unique texture sheets skinnable asset files converted all doors textures and mats to spec workflow