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Sentry detailed greybox models
fixed foundation.steps.collision orientation
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sentry models, textures, mats, prefab art refactoring
LODs,Gibs
Collision pass
90 rotation on sockets spheres to match model
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Jack O Lanterns, model/LODs/Prefabs and item defs
Adding the jack o lanterns to the misc loot table
Upping chest texture res slightly (too muddy)
Twig tier accurate collisions models
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Stone tier accurate collisions models
Meta files
Sheet metal tier accurate collisions models
Armored metal tier accurate collisions models
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Keylock uses the keylock model
Chicken meat worldmodel uses the right meshes/mats
Twig and sheet metal col extra detail
Removed emissive material from keylock
Quarry ladder optimizations, prefab update
Quarry LOD Atlasing (on L2 & L3)
Oiljack LOD Atlasing (on L3)
Building Skins Interior blocks and wallpaper/floors carpet example textures
Stairs gib models, prefab setup
Slight changes to the Oiljack L3
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
Updated wearable pumpkin's face
New signs textures
Models, LODs
Implemented picture frame signs
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Jack O Lanterns require 2 pumpkins to be crafted
Wood signs placement sockets accuracy
banner nmap meta changes
banners LODs, COls, Gibs, Mats
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader