5,587 Commits over 3,957 Days - 0.06cph!
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Trainyard terrain fixes, missing collision, water tower col adjustments
Train crane collision - missing pipe collision detail
Powerplant lootcrates placement, statics
Prevent building volumes
Water treatment plant, early work
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
Water treatment plant backup
+1 railing model
Water treatment plant lootcrates and statics
Canyon early work backup
Water treatment plant stuff
Canyon progress
Added two big sewer rooms
More Canyon work, big sewer rooms collision work
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Bunch of collision adjustments on gates/walls
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Stonewall gate codelock socket
removing previous models before re-factoring
Adjusted hatch height on stonegate model
material tweaks/blend mask armored metal
Building doors animations, models and prefab refactoring
Texture edits to armored door
Signs gibs models/prefab update
Spears (stone/wood) gibs models/prefab update
arrow and bow material updates, arrow gibs models
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some water catchers partial texture rework/materials to rust material
Patrol Helicopter Gibs unique collisions - Gibs re-export
Adding a rotated version of small_stash
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Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Tool cupboard model, textures, lods and gibs