5,587 Commits over 3,957 Days - 0.06cph!
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Sewer big rooms art
Canyon dungeon update
two sided shadow casting for sewers prefabs
scene2prefab
Did the same trick on military tunnels
Terrain triggers are now on appropriate layer for all dungeons
New stone, sulfur and metal ore world pickup models
It's the return of the tree stump! -wood pickup model
Slight changes to sewers drain colliders
enabling decal shadow on some fade materials
Material zoo level and many texture tweaks (mainly concrete wip)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Updated the fishtrap size (-25%)
pivot orientation was reset on fishtrap gibs
Water well deployable files (models, LODs, COLs, Animation)
Water desalinator deployable files (models, LODs, COLs,Gibs)
Missing gibs for the water well - prefab update
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Forgot this ladder prop prefab
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
vertex normal fixes, collision improvements
WTP Scene dressing update
Some tweaks to pigeon nest structure models/prefab
fixed sandbag barricade (prop version) never culling in dungeons
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
Merging update for Hapis/Savas islands
Industrial doors texture set and materials colour variations
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates