userVincentcancel

6,017 Commits over 4,199 Days - 0.06cph!

11 Years Ago
Keylock uses the keylock model
11 Years Ago
Chicken meat worldmodel uses the right meshes/mats
11 Years Ago
Twig and sheet metal col extra detail
11 Years Ago
Removed emissive material from keylock
11 Years Ago
Quarry ladder optimizations, prefab update
11 Years Ago
Quarry LOD Atlasing (on L2 & L3)
11 Years Ago
Oiljack LOD Atlasing (on L3)
11 Years Ago
Building Skins Interior blocks and wallpaper/floors carpet example textures
11 Years Ago
Stairs gib models, prefab setup
11 Years Ago
Slight changes to the Oiljack L3
11 Years Ago
Quarry & Pumpjack dynamic collisions
11 Years Ago
Twig stair collision smoothing
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
Updated wearable pumpkin's face
11 Years Ago
some material tweaks
11 Years Ago
merge from main
11 Years Ago
New signs textures Models, LODs Implemented picture frame signs
11 Years Ago
Removed test file Painting frames signs can no longer placed on the floor/ceiling All remaining signs prefabs implementation Rest of COLs/Gibs files
11 Years Ago
Jack O Lanterns require 2 pumpkins to be crafted
11 Years Ago
merge from main
11 Years Ago
Wood signs placement sockets accuracy
11 Years Ago
merge from main
11 Years Ago
Sentry guide update
11 Years Ago
Banner Textures
11 Years Ago
banner nmap meta changes banners LODs, COls, Gibs, Mats
11 Years Ago
merge from main
11 Years Ago
Prefabs for banners
11 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
11 Years Ago
Sign icons
11 Years Ago
Loot spawn table update
11 Years Ago
Loot spawn table update
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
New rig for gate doors Gates models separated to be attached to bones
11 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
11 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
11 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
11 Years Ago
Pushed culling distance on some of the bigger signs
11 Years Ago
pumpjack and quarry guide meshes improved
11 Years Ago
Sentry guide marking improved
11 Years Ago
wall.window.bars hook for shutters worked out back up
11 Years Ago
backup
11 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
11 Years Ago
merge from main
11 Years Ago
gates.external.high refactoring attempt
11 Years Ago
models/LODs/COL/Gibs for wood shutters
11 Years Ago
collision polish (shooting in holes improved) added collisions back
11 Years Ago
merge from main
11 Years Ago
merging changes from gate_anim