5,587 Commits over 3,957 Days - 0.06cph!
model grid tweaks
adding cave_large_medium files wip
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
backup
beam puzzles a notch easier
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
progress, prevent building volumes outside caves
Bunker rooms dressing scene for prefabs
timber mine prefabs have their own prevent_building volumes
sewer tunnels and rooms prefabs have their own prevent_building volumes
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
optimization pass
adding cave and bucket lift LODs
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
higher accuracy collider wall.external.high.stone
Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
Removed a leftover script throwing errors on a light prop
Adding missing files from VertexToolsPro
Fixed container_b doors opening being too small
Trainyard older art updated
Some canyon dressing fixes
del missing scripts components left over in harbor scenes
fixed a portacabin collider offset
Harbor_1 & 2 DecorSwim / terrain fixes
A few blocking props on Harbor_1
spawnpoints setup for barrels, crates yields balance - harbors
changing layer to World on harbor crane
truck and trailers placement polish
Adjusted a jumping puzzle barge to cooperate with water
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
added the car wreck and junkpile art to junkpiletest