userVincentcancel

5,587 Commits over 3,957 Days - 0.06cph!

9 Years Ago
working lift shaft
9 Years Ago
progress
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
Scene2Prefab caves
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Scene2Prefab caves
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
backup
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
9 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
9 Years Ago
fixed flipped normals and pivots on planters gibs
9 Years Ago
merge from dungeon_art_4
9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Adding missing files from VertexToolsPro
9 Years Ago
Fixed container_b doors opening being too small
9 Years Ago
Some powerplant fixes
9 Years Ago
Trainyard older art updated
9 Years Ago
Some canyon dressing fixes
9 Years Ago
scene2prefab
9 Years Ago
del missing scripts components left over in harbor scenes
9 Years Ago
scene2prefab harbors
9 Years Ago
fixed a portacabin collider offset
9 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
9 Years Ago
A few blocking props on Harbor_1
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
added the car wreck and junkpile art to junkpiletest