branchrust_reboot/main/HDRP_Art_Backportcancel
267 Commits over 182 Days - 0.06cph!
Boarded up chainlink fence prefabs (variation of originals)
Junkyard mounds uvs improvements
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
Created better trail connections to excavator monument
Updated gravel piles
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Fixed cliffs SLOD material and prefabs
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Sphere tank radtown refresh end
Satellite dish changed to radtown
Satellite dish terrain splats
WIP Satellite dish terrain sculpt
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
WIP Satellite dish level refresh
WIP Satellite dish level refresh
Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
Adding old rocks back as a temporarily to help with hapis rework
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Work in progress rework of Military Tunnels road connections
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
Taking in the updated train track textures from hdrp
Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
More references cleanup from deprecated models
Underwater rock scene review
Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
cherrypicked
43474.. I swear these driftwood files are cursed
One too many rows in rendererLOD - bush_medium_dense
More paths/material fixes
Manifest (previous one didn't show in plastic)
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
Added desire trails back into the World_setup prefabs
More material fixes and error fixes
Procmap now loads uninterrupted
Fixed a bunch of errors in caves prefabs to do with decals
Fixed rocks in swamp_b and swamp_c