branchrust_reboot/main/HDRP_Art_Backportcancel
267 Commits over 182 Days - 0.06cph!
brick planters prefab variants
reworked trainyard level to include tunnels entrance station
reworked compound level to include tunnels entrance station
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
Added shore ice spawns to procmap
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
fixed pumjack position in WTP
Finishing lighthouse lighting and animation work
matching main ore population proportions
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
re-enabled particle accum layer on snow ores mats
fixed pickup truck collider not letting you reach loot inside the engine bay
Fixed Supermarket splats being mostly grass even indoors
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
Deleting HDRP folder in lighting prefabs
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
Shore wetness adjustments on medium rock formations - was too high
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
Caves shadow proxies and prefabing
Large Rock formations prefabs and spawn pops
Beach medium rock formations now show on procmap
Edited World Setup
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable
Setup shadow proxies for bunker rooms
enabled batching on more art
removing overgrowth scene from scene to prefab 'loop'
Prefab nesting to preserve links and enabled batching on more props
Prefabed oilrig structures to make updates easier
Shadow proxies pass on oilrigs
removing old residential buildings prefabs
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
tweaking shadow casters on a handfull of prefabs
Shadow proxies for Vehicle folder content - static vehicles only
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Shadow proxies for Structures folder content
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Shadow proxies for Props folder content
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
Junkyard - more splat work
Re-enabled green card puzzle
Loot spawns - Terrain Blend map