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267 Commits over 182 Days - 0.06cph!

3 Years Ago
brick planters prefab variants
3 Years Ago
reworked trainyard level to include tunnels entrance station
3 Years Ago
reworked compound level to include tunnels entrance station
3 Years Ago
airfield blend map redo
3 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
3 Years Ago
Added shore ice spawns to procmap
3 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
3 Years Ago
rusty car wrecks only spawn on roadside topology part 2
3 Years Ago
enabled the snow cover on the snow small rocks material
3 Years Ago
scene 2 prefab
3 Years Ago
rusty car wrecks only spawn on roadside topology
3 Years Ago
Rebaked swamp hero trees impostors
3 Years Ago
Darkened dirt splat in arid biome to display desire trails better
3 Years Ago
remove workbench at junkyard
3 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
3 Years Ago
fixed pumjack position in WTP
3 Years Ago
Finishing lighthouse lighting and animation work
3 Years Ago
matching main ore population proportions
3 Years Ago
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
3 Years Ago
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
3 Years Ago
re-enabled particle accum layer on snow ores mats
3 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
3 Years Ago
Fixed Supermarket splats being mostly grass even indoors
3 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
3 Years Ago
Deleting HDRP folder in lighting prefabs
3 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
3 Years Ago
Shore wetness adjustments on medium rock formations - was too high
3 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
3 Years Ago
Caves shadow proxies and prefabing
3 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
3 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
3 Years Ago
Scene 2 Prefab all
3 Years Ago
enabled batching on more art
3 Years Ago
removing overgrowth scene from scene to prefab 'loop'
3 Years Ago
Prefab nesting to preserve links and enabled batching on more props
3 Years Ago
Scene 2 Prefab
3 Years Ago
Shadow proxies - part 6
3 Years Ago
Shadow proxies - part 5
3 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
3 Years Ago
removing old residential buildings prefabs
3 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
3 Years Ago
tweaking shadow casters on a handfull of prefabs
3 Years Ago
Shadow proxies - part 4
3 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
3 Years Ago
Shadow proxies for Structures folder content
3 Years Ago
Shadow proxies for Props folder content
3 Years Ago
More junkyard work
3 Years Ago
decor_v3 prefab tweaks
3 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
3 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map