userVincentcancel
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267 Commits over 182 Days - 0.06cph!

3 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
3 Years Ago
More Junkyard work - surroundings - topologies
3 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
3 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
3 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
3 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
3 Years Ago
Junkyard terrain splats painting - composition/framing improvements
3 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
3 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
3 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
3 Years Ago
S2P all
3 Years Ago
Manifest
3 Years Ago
Train tracks material links
3 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
3 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
3 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
3 Years Ago
Re applying change from main - power substations radiation disabled
3 Years Ago
Re-applying changes to procmap from main - tunnels scripts
3 Years Ago
cleanup
3 Years Ago
Merge from main
3 Years Ago
More junkyard set dressing
3 Years Ago
junkyard level design progress junkyard car stacks prefab collection extra materials for gas station extension rusty variant
3 Years Ago
Manifest
3 Years Ago
overgrowth scene backup
3 Years Ago
van roadside junkpile
3 Years Ago
procmap roads van wreck prefabs
3 Years Ago
Van vehicle prefab variants
3 Years Ago
Van vehicle files - models/colliders/textures/materials
3 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads
3 Years Ago
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
3 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
3 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
3 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
3 Years Ago
Manifest
3 Years Ago
Scene2Prefab
3 Years Ago
Re-applied changes to scenes from main
3 Years Ago
merge from main
3 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
3 Years Ago
Caves terrain review + S2P
3 Years Ago
Scene2Prefab
3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
3 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
3 Years Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
3 Years Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
3 Years Ago
new bg vehicles files backup 4 branch hop
3 Years Ago
Re-textured sedan vehicle
4 Years Ago
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
4 Years Ago
New road no pavement pieces for 22.5 and 45 degree bends