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208 Commits over 120 Days - 0.07cph!

12 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
12 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
13 Days Ago
removed loot spawns in scene S2P
16 Days Ago
apartment complex s2p
16 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
16 Days Ago
optimizing a bunch of prefabs for better occlusion
16 Days Ago
apartment complex s2p
16 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
16 Days Ago
paper zfighting floor2
16 Days Ago
fix for the gaps by subway entrance
16 Days Ago
apartment complex s2p
16 Days Ago
signage of rooms for rent on the marketplace side
16 Days Ago
boosted hanging tarps draw distance 2x
16 Days Ago
binbags are more orderly
16 Days Ago
zipline dismount points
16 Days Ago
electric wires path update
16 Days Ago
bespoke collision pass on the foundation lip
16 Days Ago
increased prevent building radius
16 Days Ago
layout changes
17 Days Ago
prep for lockdown changes
22 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
22 Days Ago
apartment complex HLOD+S2P
22 Days Ago
fixed new fridge prefab not culling
22 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
23 Days Ago
some set dressing inside computer room
23 Days Ago
SP and collisions for the improvised computer haxor room
23 Days Ago
fixed roof shadow proxies around skylight/ladder room
24 Days Ago
updated painting textures
24 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
25 Days Ago
Adding a couple more graffiti decals
25 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
26 Days Ago
apartment complex S2P
26 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
26 Days Ago
removing left over greybox from apartment core prefab
26 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
26 Days Ago
fixed statue collider import options
26 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
26 Days Ago
apartment complex HLOD and S2P some material saves
26 Days Ago
placed new decals in core and wing of apartment building
26 Days Ago
set of projected decals graffiti for the apartment complex interior areas
29 Days Ago
cobalt mosaic projected decal, material
29 Days Ago
apartment_complex_core prefab set dressing progress
30 Days Ago
apartment_complex_core prefab set dressing progress
30 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
30 Days Ago
apartment wing prefab - all sentries placed
31 Days Ago
set dressing progress on 1st floor of wing
31 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
33 Days Ago
large apartment tweaks
33 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
33 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling