branchrust_reboot/main/apartment_complex_monumentcancel
104 Commits over 89 Days - 0.05cph!
more set dressing progress in streets
set dressing push on marketplace
optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
tweaked marketplace electric wires, general polish before attacking other areas
unfucked some smoothing groups on the demolished side of apartment building
re-organised marketplace lighting objects into a lighting layer - not made external yet
some more marketplace work
some more marketplace, rejigged trees to produce a bigger focal point
marketplace set dressing - some more iterating, more work needed on front street end
marketplace set dressing backup
moved props layer away from the street
furnished bathrooms in apartments with latest set
low fences LODs and updated prefabs
removed the interior concrete lip from the apartment core facade
Adding low fences LOD0's
Updated playground fences
apartment complex scene update, more refinement around playground area
playground sandboxes and border meshes + prefabs
quick level save before playground area start
placed the new bed prefabs into apartments, removed temp ones
closing holes in some apartment complex exterior meshes
some extra polish on the set dressing damaged wing of the building
toned down vertex color and alpha on glass
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
some more world layer setup for recent props
tweaked transforms in wood shutters prefab (zeroing)
added WIP kitchen cabinets to apartment prefabs
added temporary oven model to apartment prefabs for preview
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
added a little low wall to the penthouse greybox separating kitchen/living
fixed draw distances on new static door prefabs and layer to world
collisions for the apartment complex building
apartment complex exterior baked LODs
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity
added LODs, but yet to bake the last LODs
moved the coordinates for the apartment building and vendor nodes to be on the grid
renames for wall tiles mosaic textures
colliders for the previous batch of prefabs
apartment complex windows/doorframes and glass lods and prefabs
concrete debris and rebar lods and prefabs
Adding some roof barriers models to the apartment complex main building
scene save
Adding collider meshes for the road prefabs that were introduced for the apartment complex
added some fake interior boxes to the broken windows prefabs
tweaked rooftop material to fit the new bitumen roof textures
replaced single doors with double doors in apartment complex
static double door prefab
some splats tweaks
polished the roof hatch look a bit
more decals on roof walls
apartment complex initial roof layout and some set dressing
monument S2P
some more model breakdown/rebuilding in prefabs
re-organizing prefabs and models
added some rope ladders on damaged side to climb back up the roof
many other tweaks
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
more overall glass damage for the building
opaque windows on the apartment complex damaged side, removed interiors fully on that end
put back some greybox materials on the apartment building interiors for readability
some polish on the base of the building and other bits
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade