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68 Commits over 28 Days - 0.10cph!

6 Days Ago
replaced single doors with double doors in apartment complex
6 Days Ago
manifest
6 Days Ago
static double door prefab
9 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
9 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
10 Days Ago
some more model breakdown/rebuilding in prefabs
10 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
11 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
11 Days Ago
more overall glass damage for the building
12 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
12 Days Ago
put back some greybox materials on the apartment building interiors for readability
12 Days Ago
some polish on the base of the building and other bits
13 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
13 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
13 Days Ago
disabled entities inside apartments to improve editor performance
14 Days Ago
more apartment building facade set dressing
14 Days Ago
merge from main
14 Days Ago
backup before merge
16 Days Ago
progress on vpaint, facade set dressing
17 Days Ago
progress on the damaged wing, vpaint
18 Days Ago
progress on the damaged wing, some set dressing
18 Days Ago
apartment bulding concrete debris prefabs and models
18 Days Ago
some progress on the damaged wing
18 Days Ago
manifest apartment doors and other prefabs in static folder updated
18 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
19 Days Ago
apartment complex models backup
20 Days Ago
thicker/detailed window frames to match apartments around
21 Days Ago
merge from main
21 Days Ago
pushing scene before merge
25 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
27 Days Ago
merge from main
31 Days Ago
merge from shipping container optims branch
37 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
37 Days Ago
new textures for building generic trim set to enable vertex blend use
37 Days Ago
texturing progress - apartment complex
39 Days Ago
texturing progress - apartment complex monument S2P
39 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
40 Days Ago
improved building_generic_trims textures
40 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
41 Days Ago
texturing progress - apartment complex
41 Days Ago
materials first pass, texturing start on apartments exterior
41 Days Ago
rotated penthouse bath door to prevent blocking path
42 Days Ago
Added layer to the scene for props testing
42 Days Ago
merge from main
44 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
46 Days Ago
apartment complex greybox - some demolition on one side of the building
46 Days Ago
layout and set dressing work on the apartment front yard continued
46 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
47 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
48 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p