userVincentcancel
branchrust_reboot/main/apartment_complex_monumentcancel

84 Commits over 59 Days - 0.06cph!

3 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
4 Days Ago
added temporary oven model to apartment prefabs for preview
4 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
5 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
5 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
6 Days Ago
apartment complex exterior baked LODs
9 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
11 Days Ago
renames for wall tiles mosaic textures
11 Days Ago
some cleanup post merge
11 Days Ago
merge from main
12 Days Ago
colliders for the previous batch of prefabs
13 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
13 Days Ago
concrete debris and rebar lods and prefabs
16 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
16 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
16 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
27 Days Ago
replaced single doors with double doors in apartment complex
27 Days Ago
manifest
27 Days Ago
static double door prefab
30 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
30 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
31 Days Ago
some more model breakdown/rebuilding in prefabs
31 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
32 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
32 Days Ago
more overall glass damage for the building
32 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
33 Days Ago
put back some greybox materials on the apartment building interiors for readability
33 Days Ago
some polish on the base of the building and other bits
33 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
34 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
34 Days Ago
disabled entities inside apartments to improve editor performance
34 Days Ago
more apartment building facade set dressing
34 Days Ago
merge from main
34 Days Ago
backup before merge
37 Days Ago
progress on vpaint, facade set dressing
38 Days Ago
progress on the damaged wing, vpaint
38 Days Ago
progress on the damaged wing, some set dressing
38 Days Ago
apartment bulding concrete debris prefabs and models
39 Days Ago
some progress on the damaged wing
39 Days Ago
manifest apartment doors and other prefabs in static folder updated
39 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
40 Days Ago
apartment complex models backup
41 Days Ago
thicker/detailed window frames to match apartments around
41 Days Ago
merge from main
41 Days Ago
pushing scene before merge
45 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
47 Days Ago
merge from main
52 Days Ago
merge from shipping container optims branch
58 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
58 Days Ago
new textures for building generic trim set to enable vertex blend use