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104 Commits over 89 Days - 0.05cph!

8 Days Ago
more set dressing progress in streets
8 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
9 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
9 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
9 Days Ago
some more marketplace work
10 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
10 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
10 Days Ago
marketplace set dressing backup
10 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
11 Days Ago
low fences colliders
12 Days Ago
low fences LODs and updated prefabs
12 Days Ago
removed the interior concrete lip from the apartment core facade
12 Days Ago
Adding low fences LOD0's Updated playground fences
15 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
16 Days Ago
early playground layout
16 Days Ago
quick level save before playground area start
16 Days Ago
placed the new bed prefabs into apartments, removed temp ones
17 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
19 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
19 Days Ago
some more world layer setup for recent props
23 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
24 Days Ago
added temporary oven model to apartment prefabs for preview
24 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
25 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
25 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
26 Days Ago
apartment complex exterior baked LODs
29 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
31 Days Ago
renames for wall tiles mosaic textures
31 Days Ago
some cleanup post merge
31 Days Ago
merge from main
32 Days Ago
colliders for the previous batch of prefabs
33 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
33 Days Ago
concrete debris and rebar lods and prefabs
36 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
36 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
36 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
47 Days Ago
replaced single doors with double doors in apartment complex
47 Days Ago
manifest
47 Days Ago
static double door prefab
50 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
50 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
51 Days Ago
some more model breakdown/rebuilding in prefabs
51 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
52 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
52 Days Ago
more overall glass damage for the building
52 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
53 Days Ago
put back some greybox materials on the apartment building interiors for readability
53 Days Ago
some polish on the base of the building and other bits
53 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
54 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade