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188 Commits over 120 Days - 0.07cph!

Yesterday
tweaked draw distances on vent large duct prefabs, were culling too soon
Yesterday
apartment complex HLOD+S2P
Yesterday
fixed new fridge prefab not culling
Yesterday
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
Yesterday
some set dressing inside computer room
Yesterday
SP and collisions for the improvised computer haxor room
Yesterday
fixed roof shadow proxies around skylight/ladder room
3 Days Ago
updated painting textures
4 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
4 Days Ago
Adding a couple more graffiti decals
5 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
5 Days Ago
apartment complex S2P
5 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
5 Days Ago
removing left over greybox from apartment core prefab
5 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
5 Days Ago
fixed statue collider import options
5 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
5 Days Ago
apartment complex HLOD and S2P some material saves
5 Days Ago
placed new decals in core and wing of apartment building
5 Days Ago
set of projected decals graffiti for the apartment complex interior areas
8 Days Ago
cobalt mosaic projected decal, material
8 Days Ago
apartment_complex_core prefab set dressing progress
9 Days Ago
apartment_complex_core prefab set dressing progress
9 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
10 Days Ago
apartment wing prefab - all sentries placed
10 Days Ago
set dressing progress on 1st floor of wing
10 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
12 Days Ago
large apartment tweaks
12 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
12 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
12 Days Ago
merge from hanging pot plants
12 Days Ago
set dressing progress in floor 5
13 Days Ago
set dressing progress in floor 5
13 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
set dressing progress in floor 3 and 4
16 Days Ago
merge from decorative plants
16 Days Ago
set dressing progress in floor 3 and 4
17 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
17 Days Ago
extra set dressing prefab for apartment wing (temporary)
18 Days Ago
apartment complex s2p
18 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
18 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
19 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
19 Days Ago
little mesh cull pass on wip playground art
19 Days Ago
apartment_complex_b_large interior props shadow casters optim
19 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
19 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)