userVincentcancel
branchrust_reboot/main/apartment_complex_monumentcancel

42 Commits over 28 Days - 0.06cph!

6 Hours Ago
thicker/detailed window frames to match apartments around
Today
merge from main
Today
pushing scene before merge
4 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
6 Days Ago
merge from main
11 Days Ago
merge from shipping container optims branch
17 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
17 Days Ago
new textures for building generic trim set to enable vertex blend use
17 Days Ago
texturing progress - apartment complex
19 Days Ago
texturing progress - apartment complex monument S2P
19 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
20 Days Ago
improved building_generic_trims textures
20 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
21 Days Ago
texturing progress - apartment complex
21 Days Ago
materials first pass, texturing start on apartments exterior
21 Days Ago
rotated penthouse bath door to prevent blocking path
21 Days Ago
Added layer to the scene for props testing
21 Days Ago
merge from main
24 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
25 Days Ago
apartment complex greybox - some demolition on one side of the building
26 Days Ago
layout and set dressing work on the apartment front yard continued
26 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
27 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
28 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
31 Days Ago
apartment complex layout refinement to street and ground surfaces
31 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
32 Days Ago
updated the layout of the complex based on the smaller road width
32 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
32 Days Ago
merge from main
32 Days Ago
early layout for the marketplace
32 Days Ago
added terrain triggers, basic splat and topology painting
32 Days Ago
some more doodling on the monument layout
33 Days Ago
second pass on environment volumes
33 Days Ago
first pass on environment volumes
33 Days Ago
apartments building facade, atrium and corridors progress
34 Days Ago
apartments greybox progress
34 Days Ago
spawnpoint adjustment
34 Days Ago
apartments greybox progress, early facade mockup test
35 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
35 Days Ago
scene backup
35 Days Ago
apartment large and medium greybox
35 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy