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208 Commits over 120 Days - 0.07cph!

52 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
52 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
53 Days Ago
removed loot spawns in scene S2P
56 Days Ago
apartment complex s2p
56 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
56 Days Ago
optimizing a bunch of prefabs for better occlusion
56 Days Ago
apartment complex s2p
56 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
57 Days Ago
paper zfighting floor2
57 Days Ago
fix for the gaps by subway entrance
57 Days Ago
apartment complex s2p
57 Days Ago
signage of rooms for rent on the marketplace side
57 Days Ago
boosted hanging tarps draw distance 2x
57 Days Ago
binbags are more orderly
57 Days Ago
zipline dismount points
57 Days Ago
electric wires path update
57 Days Ago
bespoke collision pass on the foundation lip
57 Days Ago
increased prevent building radius
57 Days Ago
layout changes
57 Days Ago
prep for lockdown changes
2 Months Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
2 Months Ago
apartment complex HLOD+S2P
2 Months Ago
fixed new fridge prefab not culling
2 Months Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
2 Months Ago
some set dressing inside computer room
2 Months Ago
SP and collisions for the improvised computer haxor room
2 Months Ago
fixed roof shadow proxies around skylight/ladder room
2 Months Ago
updated painting textures
2 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
2 Months Ago
Adding a couple more graffiti decals
2 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
2 Months Ago
apartment complex S2P
2 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
2 Months Ago
removing left over greybox from apartment core prefab
2 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
2 Months Ago
fixed statue collider import options
2 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
2 Months Ago
apartment complex HLOD and S2P some material saves
2 Months Ago
placed new decals in core and wing of apartment building
2 Months Ago
set of projected decals graffiti for the apartment complex interior areas
2 Months Ago
cobalt mosaic projected decal, material
2 Months Ago
apartment_complex_core prefab set dressing progress
2 Months Ago
apartment_complex_core prefab set dressing progress
2 Months Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
2 Months Ago
apartment wing prefab - all sentries placed
2 Months Ago
set dressing progress on 1st floor of wing
2 Months Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
2 Months Ago
large apartment tweaks
2 Months Ago
more optimisations in large apartment added a proper static prefab for the bear rug
2 Months Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling