branchrust_reboot/main/apartment_complex_monumentcancel
84 Commits over 59 Days - 0.06cph!
tweaked transforms in wood shutters prefab (zeroing)
added WIP kitchen cabinets to apartment prefabs
added temporary oven model to apartment prefabs for preview
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
added a little low wall to the penthouse greybox separating kitchen/living
fixed draw distances on new static door prefabs and layer to world
collisions for the apartment complex building
apartment complex exterior baked LODs
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity
added LODs, but yet to bake the last LODs
moved the coordinates for the apartment building and vendor nodes to be on the grid
renames for wall tiles mosaic textures
colliders for the previous batch of prefabs
apartment complex windows/doorframes and glass lods and prefabs
concrete debris and rebar lods and prefabs
Adding some roof barriers models to the apartment complex main building
scene save
Adding collider meshes for the road prefabs that were introduced for the apartment complex
added some fake interior boxes to the broken windows prefabs
tweaked rooftop material to fit the new bitumen roof textures
replaced single doors with double doors in apartment complex
static double door prefab
some splats tweaks
polished the roof hatch look a bit
more decals on roof walls
apartment complex initial roof layout and some set dressing
monument S2P
some more model breakdown/rebuilding in prefabs
re-organizing prefabs and models
added some rope ladders on damaged side to climb back up the roof
many other tweaks
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
more overall glass damage for the building
opaque windows on the apartment complex damaged side, removed interiors fully on that end
put back some greybox materials on the apartment building interiors for readability
some polish on the base of the building and other bits
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
disabled entities inside apartments to improve editor performance
more apartment building facade set dressing
progress on vpaint, facade set dressing
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing
apartment bulding concrete debris prefabs and models
some progress on the damaged wing
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
apartment complex models backup
thicker/detailed window frames to match apartments around
pushing scene before merge
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
merge from shipping container optims branch
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
new textures for building generic trim set to enable vertex blend use