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208 Commits over 120 Days - 0.07cph!

4 Months Ago
merge from hanging pot plants
4 Months Ago
set dressing progress in floor 5
4 Months Ago
set dressing progress in floor 5
4 Months Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
4 Months Ago
simplifying props prefabs, reducing amount of transforms
4 Months Ago
simplifying props prefabs, reducing amount of transforms
4 Months Ago
simplifying props prefabs, reducing amount of transforms
4 Months Ago
set dressing progress in floor 3 and 4
4 Months Ago
merge from decorative plants
4 Months Ago
set dressing progress in floor 3 and 4
4 Months Ago
set dressing progress in floor 3 and 4, basement somewhat complete
4 Months Ago
extra set dressing prefab for apartment wing (temporary)
4 Months Ago
apartment complex s2p
4 Months Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
4 Months Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
4 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
4 Months Ago
little mesh cull pass on wip playground art
4 Months Ago
apartment_complex_b_large interior props shadow casters optim
4 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
4 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
4 Months Ago
some set dressing/foliage polish in playground area
4 Months Ago
apartment_complex_1 s2p
4 Months Ago
killing more shadow casters, disabled shadow casting corridor interior
4 Months Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
4 Months Ago
apartment shadow casters and proxy optimizations
4 Months Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
4 Months Ago
custom shadow proxies for apartment block building exterior
4 Months Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
4 Months Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
4 Months Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
4 Months Ago
fixed apartment_b_concrete_mixed_slab
4 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
4 Months Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
4 Months Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
4 Months Ago
More set dressing around the outskirts of the monument HLOD updated S2P
4 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
4 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
4 Months Ago
tweaked central oak for better fit in market place near final splat painting
5 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
5 Months Ago
fixing some flow issues on the damaged side of the apt building
5 Months Ago
apartment_complex_1 s2p
5 Months Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
5 Months Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
5 Months Ago
removing decorative skull from flat medium as it throws errors
5 Months Ago
cleaning a bunch of missing references in the level and in project art prefabs
5 Months Ago
cleared a prop from clipping in basement flat
5 Months Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
5 Months Ago
updated the building topology and added a collider for tree guards
5 Months Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
5 Months Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene