userVincentcancel
branchrust_reboot/main/apartment_complex_monumentcancel

138 Commits over 89 Days - 0.06cph!

37 Days Ago
placed the new bed prefabs into apartments, removed temp ones
38 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
40 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
40 Days Ago
some more world layer setup for recent props
44 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
45 Days Ago
added temporary oven model to apartment prefabs for preview
45 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
46 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
46 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
47 Days Ago
apartment complex exterior baked LODs
50 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
52 Days Ago
renames for wall tiles mosaic textures
52 Days Ago
some cleanup post merge
52 Days Ago
merge from main
53 Days Ago
colliders for the previous batch of prefabs
54 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
54 Days Ago
concrete debris and rebar lods and prefabs
57 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
57 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
57 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
2 Months Ago
replaced single doors with double doors in apartment complex
2 Months Ago
manifest
2 Months Ago
static double door prefab
2 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
2 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
2 Months Ago
some more model breakdown/rebuilding in prefabs
2 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
2 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
2 Months Ago
more overall glass damage for the building
2 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
2 Months Ago
put back some greybox materials on the apartment building interiors for readability
2 Months Ago
some polish on the base of the building and other bits
2 Months Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
3 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
3 Months Ago
disabled entities inside apartments to improve editor performance
3 Months Ago
more apartment building facade set dressing
3 Months Ago
merge from main
3 Months Ago
backup before merge
3 Months Ago
progress on vpaint, facade set dressing
3 Months Ago
progress on the damaged wing, vpaint
3 Months Ago
progress on the damaged wing, some set dressing
3 Months Ago
apartment bulding concrete debris prefabs and models
3 Months Ago
some progress on the damaged wing
3 Months Ago
manifest apartment doors and other prefabs in static folder updated
3 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
3 Months Ago
apartment complex models backup
3 Months Ago
thicker/detailed window frames to match apartments around
3 Months Ago
merge from main
3 Months Ago
pushing scene before merge
3 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD