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208 Commits over 120 Days - 0.07cph!

54 Days Ago
merge from hanging pot plants
54 Days Ago
set dressing progress in floor 5
54 Days Ago
set dressing progress in floor 5
54 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
57 Days Ago
simplifying props prefabs, reducing amount of transforms
57 Days Ago
simplifying props prefabs, reducing amount of transforms
57 Days Ago
simplifying props prefabs, reducing amount of transforms
57 Days Ago
set dressing progress in floor 3 and 4
58 Days Ago
merge from decorative plants
58 Days Ago
set dressing progress in floor 3 and 4
58 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
58 Days Ago
extra set dressing prefab for apartment wing (temporary)
59 Days Ago
apartment complex s2p
59 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
59 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
2 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
2 Months Ago
little mesh cull pass on wip playground art
2 Months Ago
apartment_complex_b_large interior props shadow casters optim
2 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
2 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
2 Months Ago
some set dressing/foliage polish in playground area
2 Months Ago
apartment_complex_1 s2p
2 Months Ago
killing more shadow casters, disabled shadow casting corridor interior
2 Months Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
2 Months Ago
apartment shadow casters and proxy optimizations
2 Months Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
2 Months Ago
custom shadow proxies for apartment block building exterior
2 Months Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
2 Months Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
2 Months Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
2 Months Ago
fixed apartment_b_concrete_mixed_slab
2 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
2 Months Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
2 Months Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
2 Months Ago
More set dressing around the outskirts of the monument HLOD updated S2P
2 Months Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
2 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
2 Months Ago
tweaked central oak for better fit in market place near final splat painting
2 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
3 Months Ago
fixing some flow issues on the damaged side of the apt building
3 Months Ago
apartment_complex_1 s2p
3 Months Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
3 Months Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
3 Months Ago
removing decorative skull from flat medium as it throws errors
3 Months Ago
cleaning a bunch of missing references in the level and in project art prefabs
3 Months Ago
cleared a prop from clipping in basement flat
3 Months Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
3 Months Ago
updated the building topology and added a collider for tree guards
3 Months Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
3 Months Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene