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branchrust_reboot/main/apartment_complex_monumentcancel

208 Commits over 120 Days - 0.07cph!

2 Months Ago
untangled changes from erik's prefab and changes from this AM
2 Months Ago
some visual tweaks to bench_b
2 Months Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
2 Months Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
2 Months Ago
more set dressing progress in streets
2 Months Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
2 Months Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
2 Months Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
2 Months Ago
some more marketplace work
2 Months Ago
some more marketplace, rejigged trees to produce a bigger focal point
2 Months Ago
marketplace set dressing - some more iterating, more work needed on front street end
2 Months Ago
marketplace set dressing backup
2 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
2 Months Ago
low fences colliders
3 Months Ago
low fences LODs and updated prefabs
3 Months Ago
removed the interior concrete lip from the apartment core facade
3 Months Ago
Adding low fences LOD0's Updated playground fences
3 Months Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
3 Months Ago
early playground layout
3 Months Ago
quick level save before playground area start
3 Months Ago
placed the new bed prefabs into apartments, removed temp ones
3 Months Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
3 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Months Ago
some more world layer setup for recent props
3 Months Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
3 Months Ago
added temporary oven model to apartment prefabs for preview
3 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
3 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
3 Months Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
3 Months Ago
apartment complex exterior baked LODs
3 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
3 Months Ago
renames for wall tiles mosaic textures
3 Months Ago
some cleanup post merge
3 Months Ago
merge from main
3 Months Ago
colliders for the previous batch of prefabs
3 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
3 Months Ago
concrete debris and rebar lods and prefabs
3 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
3 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
3 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
4 Months Ago
replaced single doors with double doors in apartment complex
4 Months Ago
manifest
4 Months Ago
static double door prefab
4 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
4 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
4 Months Ago
some more model breakdown/rebuilding in prefabs
4 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
4 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
4 Months Ago
more overall glass damage for the building
4 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end