userVincentcancel
branchrust_reboot/main/apartment_complex_monumentcancel

208 Commits over 120 Days - 0.07cph!

5 Months Ago
put back some greybox materials on the apartment building interiors for readability
5 Months Ago
some polish on the base of the building and other bits
5 Months Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
5 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
5 Months Ago
disabled entities inside apartments to improve editor performance
5 Months Ago
more apartment building facade set dressing
5 Months Ago
merge from main
5 Months Ago
backup before merge
5 Months Ago
progress on vpaint, facade set dressing
5 Months Ago
progress on the damaged wing, vpaint
5 Months Ago
progress on the damaged wing, some set dressing
5 Months Ago
apartment bulding concrete debris prefabs and models
5 Months Ago
some progress on the damaged wing
5 Months Ago
manifest apartment doors and other prefabs in static folder updated
5 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
5 Months Ago
apartment complex models backup
5 Months Ago
thicker/detailed window frames to match apartments around
5 Months Ago
merge from main
5 Months Ago
pushing scene before merge
6 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
6 Months Ago
merge from main
6 Months Ago
merge from shipping container optims branch
6 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
6 Months Ago
new textures for building generic trim set to enable vertex blend use
6 Months Ago
texturing progress - apartment complex
6 Months Ago
texturing progress - apartment complex monument S2P
6 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
6 Months Ago
improved building_generic_trims textures
6 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
6 Months Ago
texturing progress - apartment complex
6 Months Ago
materials first pass, texturing start on apartments exterior
6 Months Ago
rotated penthouse bath door to prevent blocking path
6 Months Ago
Added layer to the scene for props testing
6 Months Ago
merge from main
6 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
6 Months Ago
apartment complex greybox - some demolition on one side of the building
6 Months Ago
layout and set dressing work on the apartment front yard continued
6 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
6 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
6 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
7 Months Ago
apartment complex layout refinement to street and ground surfaces
7 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
7 Months Ago
updated the layout of the complex based on the smaller road width
7 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
7 Months Ago
merge from main
7 Months Ago
early layout for the marketplace
7 Months Ago
added terrain triggers, basic splat and topology painting
7 Months Ago
some more doodling on the monument layout
7 Months Ago
second pass on environment volumes
7 Months Ago
first pass on environment volumes