branchrust_reboot/main/apartment_complex_monumentcancel
208 Commits over 120 Days - 0.07cph!
put back some greybox materials on the apartment building interiors for readability
some polish on the base of the building and other bits
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
disabled entities inside apartments to improve editor performance
more apartment building facade set dressing
progress on vpaint, facade set dressing
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing
apartment bulding concrete debris prefabs and models
some progress on the damaged wing
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
apartment complex models backup
thicker/detailed window frames to match apartments around
pushing scene before merge
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
merge from shipping container optims branch
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
new textures for building generic trim set to enable vertex blend use
texturing progress - apartment complex
texturing progress - apartment complex
monument S2P
glass material tweaks and meshes that go alongside, more basic vpaint progress
improved building_generic_trims textures
texturing progress - apartment complex
prefabing windows and glass, S2P scene
texturing progress - apartment complex
materials first pass, texturing start on apartments exterior
rotated penthouse bath door to prevent blocking path
Added layer to the scene for props testing
apartment complex greybox - polishing demolished side a bit
some layout adjustments to fit newer greyboxed buildings
apartment complex greybox - some demolition on one side of the building
layout and set dressing work on the apartment front yard continued
layout and set dressing work on the apartment front yard
greybox mesh for apartment building sign
S2P
layout improvements, town square subway entrance, basic cover pass for better traversal
apartment_complex S2P
apartment complex layout refinement to street and ground surfaces
readying for procmap, s2p
apartment complex layout refinement to street and ground surfaces
sidewalk layouts doodling
enabled rw on small pavement modular pieces for batching
updated the layout of the complex based on the smaller road width
merge from compound redesign to collect all the art assets created during that branch dev
early layout for the marketplace
added terrain triggers, basic splat and topology painting
some more doodling on the monument layout
second pass on environment volumes
first pass on environment volumes