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157 Commits over 61 Days - 0.11cph!

52 Days Ago
ziggurat S2P
52 Days Ago
LOD distance review on bamboo scaffoldings
57 Days Ago
S2P jungle ruins
57 Days Ago
reduced strangler fig wall decal dist
57 Days Ago
ziggurat S2P
57 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
57 Days Ago
ziggurat scene, decal draw distances overrides to lower values
57 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
58 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
59 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
2 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
2 Months Ago
plugging holes in jungle_ruin_e - s2p
2 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
2 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
2 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
2 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
2 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
2 Months Ago
ziggurat scene S2P
2 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
2 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
2 Months Ago
enabled r/w on zipline platform collision models
2 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
2 Months Ago
forgot to move rope ladder in prefab
2 Months Ago
reduced the depth of jungle swamp by 20ish %
2 Months Ago
fixed some wall clipping props in zigg scene
2 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
2 Months Ago
fixed some zfighting on jungle_ruins_e structure
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
2 Months Ago
fixed a legacy rotation leftover on armored steps block
2 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
2 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
2 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
2 Months Ago
jungle ruins s2p to refresh collider changes
2 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
2 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
2 Months Ago
fixed a missing mesh from collider script on corner_c prefab
2 Months Ago
potential fix for sun passthrough in train tunnel entrance
2 Months Ago
jungle ruins s2p
2 Months Ago
moved the rusty gates back into place
2 Months Ago
fixed an offset on jungle skin triangle block
2 Months Ago
fixed an offset on jungle skin floor block
2 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
2 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
2 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
2 Months Ago
enabled r/w on ziggurat gate colliders
2 Months Ago
some tweaking of the jungle_ruins_e alpha map
2 Months Ago
enabled spatially aware environment volumes in Ziggurat
2 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
3 Months Ago
S2P jungle ruins - to refresh latest collider changes