userVincentcancel
branchrust_reboot/main/jungle_updatecancel

112 Commits over 31 Days - 0.15cph!

Today
enabled r/w on ziggurat gate colliders
Today
some tweaking of the jungle_ruins_e alpha map
Today
enabled spatially aware environment volumes in Ziggurat
Today
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
3 Days Ago
S2P jungle ruins - to refresh latest collider changes
3 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
4 Days Ago
jungle_ruins b/c S2P
4 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
4 Days Ago
enabled r/w on jungle earth pit collision mesh
4 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
4 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
4 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
4 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
4 Days Ago
offset for wall corners zfight
4 Days Ago
smoothed out an erosion line in canyon A
4 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
5 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
5 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
5 Days Ago
allowing piper nigrum prefabs to cull at 300m
5 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
5 Days Ago
zigg water surface collider was not set as 'convex' - S2P
6 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
6 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
6 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
6 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
6 Days Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
6 Days Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
6 Days Ago
made the bamboo ladders trigger volumes wider by .125
6 Days Ago
Fixed foundation triangle not having its link to jungle skin piece
6 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
6 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
6 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
7 Days Ago
zigg s2p
7 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
7 Days Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
7 Days Ago
Added ladder trigger volume to zigg water tank
7 Days Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
8 Days Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
8 Days Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
8 Days Ago
updated layer on jungle number decals prefabs
8 Days Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
11 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
12 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
12 Days Ago
merge from LOD Baking tool
14 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
20 Days Ago
import option tweak to watertight hatch spec map
20 Days Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
20 Days Ago
Old Tvs tweaks to prefabs and texture import options
20 Days Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
20 Days Ago
old radio material missed.. project save thanks Unity