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157 Commits over 61 Days - 0.11cph!

9 Months Ago
ziggurat S2P
9 Months Ago
LOD distance review on bamboo scaffoldings
9 Months Ago
S2P jungle ruins
9 Months Ago
reduced strangler fig wall decal dist
9 Months Ago
ziggurat S2P
9 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
9 Months Ago
ziggurat scene, decal draw distances overrides to lower values
9 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
9 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
9 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
9 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
10 Months Ago
plugging holes in jungle_ruin_e - s2p
10 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
10 Months Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
10 Months Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
10 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
10 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
10 Months Ago
ziggurat scene S2P
10 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
10 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
10 Months Ago
enabled r/w on zipline platform collision models
10 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
10 Months Ago
forgot to move rope ladder in prefab
10 Months Ago
reduced the depth of jungle swamp by 20ish %
10 Months Ago
fixed some wall clipping props in zigg scene
10 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
10 Months Ago
fixed some zfighting on jungle_ruins_e structure
10 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
10 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
10 Months Ago
fixed a legacy rotation leftover on armored steps block
10 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
10 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
10 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
10 Months Ago
jungle ruins s2p to refresh collider changes
10 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
10 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
10 Months Ago
fixed a missing mesh from collider script on corner_c prefab
10 Months Ago
potential fix for sun passthrough in train tunnel entrance
10 Months Ago
jungle ruins s2p
10 Months Ago
moved the rusty gates back into place
10 Months Ago
fixed an offset on jungle skin triangle block
10 Months Ago
fixed an offset on jungle skin floor block
10 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
10 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
10 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
10 Months Ago
enabled r/w on ziggurat gate colliders
10 Months Ago
some tweaking of the jungle_ruins_e alpha map
10 Months Ago
enabled spatially aware environment volumes in Ziggurat
10 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
10 Months Ago
S2P jungle ruins - to refresh latest collider changes