userVincentcancel
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44 Commits over 0 Days - ∞cph!

Today
replaced the gate_a with gate_b in the zigg scene
Yesterday
fixed pink missing materials on masterhouse in radtown
Yesterday
ziggurat basic lootspawn pass S2P
2 Days Ago
standalone leaks decals for the zigg + prefabs
2 Days Ago
closed up holes in bamboo scafholds set tubes
2 Days Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
3 Days Ago
fixed bamboo scafholds ladders volume
3 Days Ago
ziggurat scene update and S2P
3 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
3 Days Ago
ladder volumes in prefabs for bamboo ladders
3 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
3 Days Ago
zigg scene - platforms LD work
3 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
3 Days Ago
merge from jungle ruins
4 Days Ago
zigg scene hierarchy cleanup
4 Days Ago
zigg jungle overgwrowth progress
4 Days Ago
zigg jungle overgwrowth progress
7 Days Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
7 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
9 Days Ago
chenged the jungle ziggurat prefab to world layer
9 Days Ago
merge from jungle ruins
9 Days Ago
merge from mjungle_ruins for gantry kit
9 Days Ago
zigg level backup
9 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
9 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
9 Days Ago
changed incorrect layers on recent props prefabs
9 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
9 Days Ago
ziggurat_a env volumes settings and bounds changes
9 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
10 Days Ago
shrunk jungle swamp water surface to avoid clipping
10 Days Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
11 Days Ago
jungle ruins s2p
11 Days Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
11 Days Ago
jungle ruins scene HLOD setup and bakes
11 Days Ago
enabled read write on ruins kit for batching
14 Days Ago
updated topology masks for jungle ruins, s2p ruins
15 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
15 Days Ago
strangler fig color and transmission tweaks in situ
15 Days Ago
environment AO maps import options changes, material adjustments
16 Days Ago
spawn population prefabs
16 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
17 Days Ago
merge from jungle ruins
17 Days Ago
fixed the splat mask to sand instead of snow on jungle swamp
18 Days Ago
jungle swamp unique environment