branchrust_reboot/main/jungle_updatecancel
157 Commits over 61 Days - 0.11cph!
Re-organised fire extinguisher folder into a single cohesive structure
Resized textures
Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
merge from art_generic_props
ziggurat topology painting improvements, better road connection added
added some volumes to stairs of zigg to help movement until final colliders
S2P
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
hinged doors for zigg security gates
zigg scene backup, relinked props to prefabs
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
desal tank - resized some textures (AO, LOD)
fixed prefab layer, loding distances
Tweaked water treatment tank prop material settings
Deleted greybox
Created a mesh lod prefab
replaced the gate_a with gate_b in the zigg scene
fixed pink missing materials on masterhouse in radtown
ziggurat basic lootspawn pass
S2P
standalone leaks decals for the zigg + prefabs
closed up holes in bamboo scafholds set tubes
re-enabled backface culling on bomboo kit mat
disabled ladder volumes on ladders on the floor in zigg
fixed bamboo scafholds ladders volume
ziggurat scene update and S2P
new bamboo scafholding block - 200x200 walkway
mossy electrical box mat variant
ladder volumes in prefabs for bamboo ladders
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
zigg scene - platforms LD work
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
zigg scene hierarchy cleanup
zigg jungle overgwrowth progress
zigg jungle overgwrowth progress
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground
fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
chenged the jungle ziggurat prefab to world layer
merge from mjungle_ruins for gantry kit
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
changed incorrect layers on recent props prefabs
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
ziggurat_a env volumes settings and bounds changes
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
shrunk jungle swamp water surface to avoid clipping
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle
improved terrain blend texture
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
updated topology masks for jungle ruins, s2p ruins
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap