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123 Commits over 31 Days - 0.17cph!

2 Hours Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
3 Hours Ago
merge from spatially aware branch - underground train tunnels and caves content converted
Today
fixed a missing mesh from collider script on corner_c prefab
Today
potential fix for sun passthrough in train tunnel entrance
Today
jungle ruins s2p
Today
moved the rusty gates back into place
Today
fixed an offset on jungle skin triangle block
Today
fixed an offset on jungle skin floor block
Yesterday
lowered the ground under the zigg pond water to allow swimming effect to work
Yesterday
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
Yesterday
lower ziggurat terrain position in Z, then resculpted to meet the ground line
Yesterday
enabled r/w on ziggurat gate colliders
Yesterday
some tweaking of the jungle_ruins_e alpha map
2 Days Ago
enabled spatially aware environment volumes in Ziggurat
2 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
5 Days Ago
S2P jungle ruins - to refresh latest collider changes
5 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
5 Days Ago
jungle_ruins b/c S2P
5 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
5 Days Ago
enabled r/w on jungle earth pit collision mesh
5 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
5 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
5 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
5 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
6 Days Ago
offset for wall corners zfight
6 Days Ago
smoothed out an erosion line in canyon A
6 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
6 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
6 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
6 Days Ago
allowing piper nigrum prefabs to cull at 300m
6 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
7 Days Ago
zigg water surface collider was not set as 'convex' - S2P
7 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
7 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
7 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
7 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
7 Days Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
7 Days Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
7 Days Ago
made the bamboo ladders trigger volumes wider by .125
7 Days Ago
Fixed foundation triangle not having its link to jungle skin piece
8 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
8 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
8 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
8 Days Ago
zigg s2p
8 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
9 Days Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
9 Days Ago
Added ladder trigger volume to zigg water tank
9 Days Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
9 Days Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
9 Days Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure